…If that’s what you’re coming out with for your first piece of modeling work, I can hardly wait to see what you start cranking out once you have some experience under your belt… o.O
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So I have about a metric kack-ton of ship designs, because I had been going to make a 40-facing overwrite of all of the ships back in 1.1. I didn’t have the ship models, though, so I just made up my own. This got mentioned in IRC while WillyTheSquid — and yes, I am totally blaming him for this post — was testing out the playerships I put together and noting how they were a distinctly different style than ships rendered on a traditional modeler (since I use POV-Ray for mine). He talked me into rendering a handful of them to put up on display here.
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TranscendenceScreenshot.jpg (120.32 KiB) Viewed 8126 times
This was just such a lolwut of a system that I had to screenshot it. In the system between Rigel Aurelius and Charon, there’s a Sung Slave Camp, a Sapiens Camp… and a Centauri Warlord Stronghold. And that’s with just vanilla and CC topology and system generation. Sometimes this game just makes me shake my head it at and say, “…Really…?”
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In the process of working on The Backroads, I’m doing a lot of testing to make sure that weapons and thrust effects are being placed correctly. Even throwing trigonometry at things frequently requires a bit of tweaking here or there. The upshot of this is that sometimes I wind up with something really pretty. The weapons are all placeholders, but given the effect when this thing is going in full broadside mode, I might just have to make weapons capable of approximating a recreation.
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