While I thought hitscan would be considered more powerful, I was not sure how much. After doing calculations by hand, I was surprised by the results. According to the algorithm used by the game, hitscan attacks of significant range are highly valued.
Simplified algorithm
balSpeed = -20 * (1 - sqrt(range/2))
Code: Select all
range|balSpeed|balRange| Total
-----+--------+--------+--------
10 | 24 | -50 | -26
15 | 34.8 | -45 | -10.2
20 | 43.2 | -40 | 3
25 | 50.7 | -35 | 15.7
30 | 57.5 | -30 | 27.5
40 | 69.4 | -20 | 49.4
50 | 80 | -10 | 70
60 | 89.5 | 0 | 89.5
80 | 106.5 | 7 | 113.5
100 | 121.4 | 14 | 135.4
120 | 134.9 | 21 | 155.9
For example, a standard laser cannon is considered 1% overpowered. If the laser cannon was modified to be hitscan but all other properties remain the same, it would become 90.5% overpowered!
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