Shrike wrote: ↑Sun Apr 16, 2017 12:45 am
All the old effects are still supported by the engine (except for some very old pre-1.0 things that don't work properly any more). If you go to one of the old source downloads for 1.1, 1.2 or 1.3 you should be able to just copy the effect code, paste it into a copy of the new-version weapons (to get up-to-date balancing) then use that as an overwriting mod. Word of warning though: you
will run into compatibility issues if you run any other mods that mess with the same weapons (unless you mod the procedural/separate effect entities instead of the weapons, which is far more complicated).
Almost all - some have been "modernized" : And you hit exactly what I was onto yesterday.
As may be known : I have taken on every weapon in the game :
including the Wor-Quen Void Weapon ( no longer in the game ).
and I was inspired by a recent movie I watched : Rising Sun
Quote from the Movie : Rising Sun (1993)
The Japanese have a saying, "Fix the problem, not the blame." Find out what's (Censored) up and fix it. Nobody gets blamed. We're always after who (Censored) up. Their way is better.
So...Most weapons use Default effects that call images :
I had to go after these:
Default fire effects ,effects type, Default projectile effects & default Hit effects.
They were not easily found all in one place either

but they saved me time & concern with the weapons changing from what the game version wants and what I wanted to see as progression of (or) just go backwards until something better comes up.
*** I did have to copy out images for the effects I wanted, but it was worth it.
I did NOT have to edit every weapon that made me think everybody that uses Steam was going to ask " OMG, what IS that thing trying to do my ship!!"
Flying Irresponsibly In Eridani......
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..