Cannot becoming gladiator.

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wnmnkh
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Posts: 43
Joined: Wed Oct 04, 2006 8:48 am

Now it is first time I am suffering this.

I went to battle area, did one melee and now it kept saying I do not have fighting spirit and I cannot proceed for next melee around. Any hints or possible cause?
shanejfilomena
Fleet Officer
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"I'm sorry, you don't have the killer spirit that we need in a gladiator.
I'm afraid you'll just have to watch the matches on the 3DV like everyone else."


..............................

"Let me tell you a secret about fighting in the Arena: load up with missiles.
Who cares about beams and whatnot; a good missile will cut through armor like
a knife through Salmonite!"

Since i read that rumor years ago i bring missiles and a Turbolaser...shields are your choice, but a good one for blast damage helps.

DO NOT use Autons in the arena.

Incidentally, I have died many times in the arena and been killed by silly things like over confidence, not paying attention and forgetting what's it's like to not play with a Mod installed ( I love the Packer Auton ).

The worse Case scenario Mod actually is great for learning to handle fuel and equipment..
( just remember, unless a ship is going to a gate - don't kill it, it's still registered to a station & you can be punished.)
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
Ferdinand
Militia Lieutenant
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Posts: 220
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Location: Dancing in the universe
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Very simple answer, you did not kill enough ships to qualify. Do not let others kill each other. You need to be the one that took out the most ships in the Melee.
wnmnkh
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Posts: 43
Joined: Wed Oct 04, 2006 8:48 am

Well first round I killed 13 ships. Not sure if I can do any better.

No wingman or auton. I put them on different system.

Now to think about it, maybe it is something to do with the mod I am using (repaired ship mod). But I did several playthroughs with the mod and I never experience this issue.
wnmnkh
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Posts: 43
Joined: Wed Oct 04, 2006 8:48 am

So, it was the problem with one of mods after all.

It seems if the level of the system is more than 3 (say, even 4), it will screw up how it validates the result and won't accept me as gladiator.

Fix back the level from 4 to 3 fixed the issue. Thanks for the help guys.
shanejfilomena
Fleet Officer
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Posts: 1533
Joined: Tue Mar 22, 2011 8:43 pm
Location: Alaska
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wnmnkh wrote:
Wed Jun 24, 2020 10:21 pm
So, it was the problem with one of mods after all.

It seems if the level of the system is more than 3 (say, even 4), it will screw up how it validates the result and won't accept me as gladiator.

Fix back the level from 4 to 3 fixed the issue. Thanks for the help guys.
Can you give the full name of the mod or link to the mod ?
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
wnmnkh
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Posts: 43
Joined: Wed Oct 04, 2006 8:48 am

shanejfilomena wrote:
Sat Jun 27, 2020 5:08 am
wnmnkh wrote:
Wed Jun 24, 2020 10:21 pm
So, it was the problem with one of mods after all.

It seems if the level of the system is more than 3 (say, even 4), it will screw up how it validates the result and won't accept me as gladiator.

Fix back the level from 4 to 3 fixed the issue. Thanks for the help guys.
Can you give the full name of the mod or link to the mod ?
Yes it is called Long Way.

http://xelerus.de/index.php?s=mod&id=1619&d=1


I also find another possible issues, such as it also broke the final part of Benedict mission. I will keep going and try finish the game (for real this time lol) and see if it also broke Corporate Command mission as well.
wnmnkh
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So I fully confirm that Long Road breaks both Benedict last mission and Battla Area, and the fix is just adjust the system level to original.

Annnnd... I beat the game too!
shanejfilomena
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Joined: Tue Mar 22, 2011 8:43 pm
Location: Alaska
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Well, I took the extension into 1.8.2 : flew my Cruiser into the arena with a superconducting shield, 9 missiles and a Omni turbolaser.
did not see any issues except I had forgotten that arena can get really crowded with wrecks :)

Perhaps you used a different version ?

I never liked the super conducting shield coils being so hard to find.
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
wnmnkh
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Posts: 43
Joined: Wed Oct 04, 2006 8:48 am

shanejfilomena wrote:
Sat Jun 27, 2020 7:59 pm
Well, I took the extension into 1.8.2 : flew my Cruiser into the arena with a superconducting shield, 9 missiles and a Omni turbolaser.
did not see any issues except I had forgotten that arena can get really crowded with wrecks :)

Perhaps you used a different version ?

I never liked the super conducting shield coils being so hard to find.
I played 1.9 beta.
shanejfilomena
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Posts: 1533
Joined: Tue Mar 22, 2011 8:43 pm
Location: Alaska
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Confirmed .
If you would like to use my test ship ( not suggested for going too far into Sung / Ares space without armor/shield upgrades) : as an Inherited ship class the Missile only fire at Enemies to the ship, so no random shots because your fingers hit the keyboard and you get banned from a station :)

This is an update on the ship from "All Ships Playable" by TheLastBrunnenG . I love the old Cruiser and have used it for years. I think you will like the Missiles as weapons instead of the regular guns. AND I think you would like to see the weapons firing just like the NPC Cruiser can fire them :)

Code: Select all


	<!-- Playable CorporateCruiser -->
	
	<ShipClass UNID="&scCorporateCruiserPlayer;"
			manufacturer=		"Corporate"
			class=				""
			type=			"Cruiser"
			score=				"2160"
			techOrder=			"mech"
			
            mass=				"7000"
			reactorPower=			"700"
			fuelCapacity=			"650000"
			cargoSpace=			"400"
			thrust=				"9000"
			maneuver=			"10"
			maxSpeed=			"35"
			maxArmor=			"40000"

			maxDevices=			"18"
			maxCargoSpace=	           	"550"
			cyberDefenseLevel=		"8"
			leavesWreck=			"100"	
			
			inherit=			"&scCorporateCruiser;"		
                                    >
			
		<!-- Configuration -->
		
		<Armor
			armorID=			"&itSolarArmor;"
			count=				"4"
			/>
		
		<Devices>
			<Device slotID="portArm1"		deviceID="&itNAMIMissileLauncher;"	posAngle="114"   posRadius="60"   posZ="0"	fireAngle="90"	fireArc="220"/>
			<Device slotID="starboardArm1"	deviceID="&itNAMIMissileLauncher;"	posAngle="-114"  posRadius="60"   posZ="0"	fireAngle="-90"	fireArc="220"/>
			<Device deviceID="&itClass5Deflector;"/>
			<Device deviceID="&it50MWReactor;"/>
			
		</Devices>

		<Items>
			<Item count="6d6" item="&itKM550Missile;"/>
			<Item count="4d6" item="&itHelium3FuelRod;"/>
		</Items>

		<Image imageID="&rsLargeShips1;" imageX="576" imageY="0" imageWidth="192" imageHeight="192" imageFrameCount="0" imageTicksPerFrame="0"/>


		<AISettings
			fireRateAdj=		"40"
			fireAccuracy=		"95"
			perception=			"4"
			combatStyle=		"standOff"
			/>

		<PlayerSettings
			desc=				"You won't find this anywhere else: your very own Corporate Cruiser, with no Commonwealth strings attached (for law-abiding pilots only). "
			initialClass=		"true">

			<ArmorDisplay>
				<ArmorSection name="forward"
						imageID="&rsWolfenArmor;" 
						imageX="0" imageY="0" imageWidth="52" imageHeight="15"
						destX="42" destY="19" hpX="55" hpY="18"
						nameY="8" nameBreakWidth="200" nameDestX="0" nameDestY="10" />

				<ArmorSection name="starboard"
						imageID="&rsWolfenArmor;" 
						imageX="75" imageY="0" imageWidth="23" imageHeight="69"
						destX="94" destY="34" hpX="97" hpY="60"
						nameY="30" nameBreakWidth="360" nameDestX="12" nameDestY="0" />

				<ArmorSection name="port"
						imageID="&rsWolfenArmor;" 
						imageX="52" imageY="0" imageWidth="23" imageHeight="69"
						destX="19" destY="34" hpX="13" hpY="60"
						nameY="52" nameBreakWidth="200" nameDestX="0" nameDestY="8" />

				<ArmorSection name="aft"
						imageID="&rsWolfenArmor;" 
						imageX="0" imageY="75" imageWidth="52" imageHeight="16"
						destX="42" destY="103" hpX="55" hpY="107"
						nameY="74" nameBreakWidth="360" nameDestX="12" nameDestY="0" />
			</ArmorDisplay>

			<ShieldDisplay>
				<Image imageID="&rsWolfenShields;" imageX="0" imageY="0" imageWidth="136" imageHeight="136"/>
			</ShieldDisplay>
				
			<ReactorDisplay>
				<Image imageID="&rsZubrinReactor;" 
						imageX="0" imageY="0" imageWidth="256" imageHeight="60"/>
				
				<PowerLevelImage imageID="&rsZubrinReactor;"
						imageX="0" imageY="60" imageWidth="202" imageHeight="14"
						destX="54" destY="9"/>
						
				<FuelLevelImage imageID="&rsZubrinReactor;"
						imageX="0" imageY="74" imageWidth="194" imageHeight="14"
						destX="54" destY="37"/>
						
				<FuelLowLevelImage imageID="&rsZubrinReactor;"
						imageX="0" imageY="88" imageWidth="194" imageHeight="14"/>
						
				<ReactorText x="62" y="22" width="154" height="14"/>
				<PowerLevelText x="62" y="0" width="154" height="9"/>
				<FuelLevelText x="62" y="51" width="154" height="9"/>
			</ReactorDisplay>
			
		</PlayerSettings>

	</ShipClass>
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
wnmnkh
Miner
Miner
Posts: 43
Joined: Wed Oct 04, 2006 8:48 am

shanejfilomena wrote:
Fri Jul 03, 2020 6:11 am
Confirmed .
If you would like to use my test ship ( not suggested for going too far into Sung / Ares space without armor/shield upgrades) : as an Inherited ship class the Missile only fire at Enemies to the ship, so no random shots because your fingers hit the keyboard and you get banned from a station :)

This is an update on the ship from "All Ships Playable" by TheLastBrunnenG . I love the old Cruiser and have used it for years. I think you will like the Missiles as weapons instead of the regular guns. AND I think you would like to see the weapons firing just like the NPC Cruiser can fire them :)

Code: Select all


	<!-- Playable CorporateCruiser -->
	
	<ShipClass UNID="&scCorporateCruiserPlayer;"
			manufacturer=		"Corporate"
			class=				""
			type=			"Cruiser"
			score=				"2160"
			techOrder=			"mech"
			
            mass=				"7000"
			reactorPower=			"700"
			fuelCapacity=			"650000"
			cargoSpace=			"400"
			thrust=				"9000"
			maneuver=			"10"
			maxSpeed=			"35"
			maxArmor=			"40000"

			maxDevices=			"18"
			maxCargoSpace=	           	"550"
			cyberDefenseLevel=		"8"
			leavesWreck=			"100"	
			
			inherit=			"&scCorporateCruiser;"		
                                    >
			
		<!-- Configuration -->
		
		<Armor
			armorID=			"&itSolarArmor;"
			count=				"4"
			/>
		
		<Devices>
			<Device slotID="portArm1"		deviceID="&itNAMIMissileLauncher;"	posAngle="114"   posRadius="60"   posZ="0"	fireAngle="90"	fireArc="220"/>
			<Device slotID="starboardArm1"	deviceID="&itNAMIMissileLauncher;"	posAngle="-114"  posRadius="60"   posZ="0"	fireAngle="-90"	fireArc="220"/>
			<Device deviceID="&itClass5Deflector;"/>
			<Device deviceID="&it50MWReactor;"/>
			
		</Devices>

		<Items>
			<Item count="6d6" item="&itKM550Missile;"/>
			<Item count="4d6" item="&itHelium3FuelRod;"/>
		</Items>

		<Image imageID="&rsLargeShips1;" imageX="576" imageY="0" imageWidth="192" imageHeight="192" imageFrameCount="0" imageTicksPerFrame="0"/>


		<AISettings
			fireRateAdj=		"40"
			fireAccuracy=		"95"
			perception=			"4"
			combatStyle=		"standOff"
			/>

		<PlayerSettings
			desc=				"You won't find this anywhere else: your very own Corporate Cruiser, with no Commonwealth strings attached (for law-abiding pilots only). "
			initialClass=		"true">

			<ArmorDisplay>
				<ArmorSection name="forward"
						imageID="&rsWolfenArmor;" 
						imageX="0" imageY="0" imageWidth="52" imageHeight="15"
						destX="42" destY="19" hpX="55" hpY="18"
						nameY="8" nameBreakWidth="200" nameDestX="0" nameDestY="10" />

				<ArmorSection name="starboard"
						imageID="&rsWolfenArmor;" 
						imageX="75" imageY="0" imageWidth="23" imageHeight="69"
						destX="94" destY="34" hpX="97" hpY="60"
						nameY="30" nameBreakWidth="360" nameDestX="12" nameDestY="0" />

				<ArmorSection name="port"
						imageID="&rsWolfenArmor;" 
						imageX="52" imageY="0" imageWidth="23" imageHeight="69"
						destX="19" destY="34" hpX="13" hpY="60"
						nameY="52" nameBreakWidth="200" nameDestX="0" nameDestY="8" />

				<ArmorSection name="aft"
						imageID="&rsWolfenArmor;" 
						imageX="0" imageY="75" imageWidth="52" imageHeight="16"
						destX="42" destY="103" hpX="55" hpY="107"
						nameY="74" nameBreakWidth="360" nameDestX="12" nameDestY="0" />
			</ArmorDisplay>

			<ShieldDisplay>
				<Image imageID="&rsWolfenShields;" imageX="0" imageY="0" imageWidth="136" imageHeight="136"/>
			</ShieldDisplay>
				
			<ReactorDisplay>
				<Image imageID="&rsZubrinReactor;" 
						imageX="0" imageY="0" imageWidth="256" imageHeight="60"/>
				
				<PowerLevelImage imageID="&rsZubrinReactor;"
						imageX="0" imageY="60" imageWidth="202" imageHeight="14"
						destX="54" destY="9"/>
						
				<FuelLevelImage imageID="&rsZubrinReactor;"
						imageX="0" imageY="74" imageWidth="194" imageHeight="14"
						destX="54" destY="37"/>
						
				<FuelLowLevelImage imageID="&rsZubrinReactor;"
						imageX="0" imageY="88" imageWidth="194" imageHeight="14"/>
						
				<ReactorText x="62" y="22" width="154" height="14"/>
				<PowerLevelText x="62" y="0" width="154" height="9"/>
				<FuelLevelText x="62" y="51" width="154" height="9"/>
			</ReactorDisplay>
			
		</PlayerSettings>

	</ShipClass>
Thank you, this surely helps my work!
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