(Note, you will need to use this download link rather than the auto-update feature if you are on version 1.9.2, as 1.9.2 will not update to an unstable version, only the next stable version)
https://downloads.kronosaur.com/TranscendenceNext.zip
This version is mainly bugfixes for 2.0 Alpha 1. Patchnotes for 2.0 Alpha 1 can be found here: viewtopic.php?f=15&t=9167
Changes:
- Added special flavor text if kronosaurus destroys itself
- Default difficulty on a *new installation* of the game is now 'Normal' (2x damage dealt to enemies, 1/2x damage received from enemies). Previously it was 'Story' (10x damage dealt to enemies, 1/10x damage received from enemies). Previous installations will use whatever setting was last used.
- Projectiles would sometimes detonate away from their actual location. Detonation could also be extremely premature. Fixed a bug and also adjusted a default value to use the previously bugged behavior instead of the intended but very different behavior that takes into account target sprite size.
- Single fragments with tracking would be jittered away from their intended direction of travel. This nolonger happens.
- Single fragment with directional fragmentation would not respect the directional fragmentation settings
- Setting some values to "0" in XML that accept diceroll or range notation (ex, 1-10 or 2d6+4) result in defaults being inappropriately applied instead of being treated as "0"
- Removed an extra quotation mark from some mission text
- Fixed a comment in the unid compatibility library that specified replacement use of an obsolete unid with itself. It now specifies the correct up-to-date unid to use instead.