2.0 Alpha 3

New releases and announcements from George and the staff.
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Arisaya
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George has released the next alpha for 2.0.

(Note, you will need to use this download link rather than the auto-update feature if you are on version 1.9.2, as 1.9.2 will not update to an unstable version, only the next stable version)
https://downloads.kronosaur.com/TranscendenceNext.zip

Patchnotes for 2.0 Alpha 2 can be found here: viewtopic.php?f=15&t=9172

New Features
  • Weapon item stat cards now display ranges
  • Shield item stat cards now display depletion delay in seconds instead of relative to an unknown value
Changes
  • Slight adjustement to urak howitzer stats
  • Roles of Chasm and Tundra have been swapped
Fixes:
  • Fixed a reference leak in the (map ...) tlisp function. This bug likely dates back to the introduction of (map ...) but was only just traced down last week.
  • Reference leak fix stops a crash in VoTG with one of the overlays when a system has been loaded for long enough
  • Urak howitzer projectile now appears at the correct size
Modding (this is still API54, as no engine changes were made)
  • mathScaleFP (a lambda) was added to handle floating point numbers
  • rpgMissionReward uses default currency of adventure instead of credits
  • missionRewards is now a global <property> in &unidPlayer;
  • rpgMembership now uses properties
Known issues:
  • Hitscan beam weapon (seen in VotG, TSB, and TBR) effects can appear to visually 'travel' by their normal length as if they were a long beam. This causes them to have extra range. (new bug in 2.0a1) (Fixed in 2.0a4)
  • Some particle effects and explosions (seen primarily in VotG) can create unintentionally gigantic particle sprays over the entire screen. This causes them to have extra range. (new bug in 2.0a1)
  • Hitscan beam weapons flicker on the end segment that is hitting an object (Fixed in 2.0a4)
  • mathScaleReal returns a wrong value if gamma != 1.0 (new bug in 2.0a3) (Fixed in 2.0a4, use new gammaScale instead)
  • mathScale and mathScaleReal return a wrong value if fromMin > fromMax (Fixed in 2.0a4, use new gammaScale instead)
  • if an object is initialized with no sovereign, it will crash the game with a nullptr error (Fixed in 2.0a4)
  • invalid type comparisons (ex, "asdf" and 1) in tlisp always return True if the operator is less-than or less-than-equals, and false in all other scenarios
  • zooanthropes can assign themselves to your autons instead of you, resulting in them being deleted from reality if you recall the auton while having an auton bay
  • Jenna can be recruited past her maximum system level
  • One of the gas giant graphics doesnt properly align its shadow away from the star
  • Remora promotion in VotG 1.0a9 + T 2.0a2/3 is broken (new bug in 2.0a2/2.0a3?)
  • Particle trails that change in size over time are rendering at the wrong size on their last frame (new bug in 2.0a1?)
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136166
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Wait, the roles of the Chasm and Tundra are swapped? Like in ES?
Mk.3 Dual howitzer + 30% (Hexagene Booster) + Makayev weapon enhancer (+75%) + Wolf-class heavy gunship/Monitor = :D :o :shock: :lol: :twisted:
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P.S.S viewtopic.php?f=16&t=9149
P.S.S.S viewtopic.php?f=16&t=9152
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Arisaya
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Yep, George saw the change in ES, liked it, and decided to adopt a similar change in vanilla (its not exactly the same as the ES change but its very similar)
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136166
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Aaaaaaaaand what about my fave frag howitzer?
Mk.3 Dual howitzer + 30% (Hexagene Booster) + Makayev weapon enhancer (+75%) + Wolf-class heavy gunship/Monitor = :D :o :shock: :lol: :twisted:
P.S look in the profile tab Edit Signature to leave annoying messages like this!
P.S.S viewtopic.php?f=16&t=9149
P.S.S.S viewtopic.php?f=16&t=9152
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Arisaya
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Its visually correct now, and it does a bit more WMD in exchange for slightly higher power consumption, in line with its level
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Song
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Specifically, there was a longstanding oversight on the Urak howitzer where the primary projectile didn't have any damage set, which caused the procedural projectile effect to scale far too small - that's the main fix. The other changes are also ported in from ES because the gun underperforms a bit in vanilla.
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Arisaya
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Known issue list has been updated
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Arisaya
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Known issues list updated again.

2.0 Alpha 4 should be out later this month, along with API55
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