Code: Select all
<!-- Sovereign: Collective -->
<Sovereign UNID="&svCollective;"
name="Collective"
alignment="destructive chaos"
>
<Relationships>
<Relationship sovereign="&svPlayer;" disposition="neutral"/>
<Relationship sovereign="&svReplicator;" disposition="neutral"/>
<Relationship sovereign="&svDeviant;" disposition="enemy"/>
</Relationships>
</Sovereign>
<!-- Sovereign: Deviant -->
<Sovereign UNID="&svDeviant;"
name="Deviant"
alignment="constructive chaos"
>
<Relationships>
<Relationship sovereign="&svPlayer;" disposition="neutral"/>
<Relationship sovereign="&svCollective;" disposition="enemy"/>
<Relationship sovereign="&svReplicator;" disposition="enemy"/>
</Relationships>
</Sovereign>
<!-- Sovereign: Replicator -->
<Sovereign UNID="&svReplicator;"
name="Replicator"
alignment="destructive chaos"
>
<Relationships>
<Relationship sovereign="&svPlayer;" disposition="neutral"/>
<Relationship sovereign="&svCollective;" disposition="neutral"/>
<Relationship sovereign="&svDeviant;" disposition="enemy"/>
</Relationships>
</Sovereign>
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<Invoke key="S">
(block Nil
(setq pos (sysVectorPolarOffset gSource 0 0))
(enum (sysFindObject gSource "sEN:50; B:collectiveShip;") target
(for i 0 1
(block (ship)
(setq ship (sysCreateShip &scCollectiveDreadnought; pos &svFriendlyAuton; "auton"))
(shpOrderAttack ship target)
)
)
)
)
</Invoke>
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) it doesn't work?
Also, well.. how about an example? How do I make it so that you dock at a base, you click an option ("sabotage") and the station loses some weapon or device?
Thanks in advance.