First off, what does the aimTolerance attribute do?
Secondly, is it possible to input a range of values for the angle="" bit?
Weapon Configuration Attributes
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The aimTolerance attribute is used only by the AI. It the angle within which the AI considers the ship to be lined-up with the target.
Unfortunately, the values the angle attribute cannot be random. Though I will possibly add range values in a future version.
Unfortunately, the values the angle attribute cannot be random. Though I will possibly add range values in a future version.
Where can I find the basic configuration for the lazer cannon? I haven't seen much written about this weapon anywhere.
I can't get that transdata utility proggie to work on my PC. It'll call up the copywrite and menu, but it errors out claiming it can't load Transcendence.exe for some reason. Nube question; Is the game supposed to be loaded and running whenever you execute the transdata ut?
I can't get that transdata utility proggie to work on my PC. It'll call up the copywrite and menu, but it errors out claiming it can't load Transcendence.exe for some reason. Nube question; Is the game supposed to be loaded and running whenever you execute the transdata ut?
Well, actually you can get it here right now, as I recall unpacking the xml files to my webspace so's I could look things up at work.FAD wrote:Where can I find the basic configuration for the lazer cannon? I haven't seen much written about this weapon anywhere. I can't get that transdata utility proggie to work on my PC.
I would of course immediately remove this from public access at the author's request.
Recent experience says yes. Here's the current config from my afterburner experiments:Fossaman wrote:Secondly, is it possible to input a range of values for the angle="" bit?
<Configuration aimTolerance="90">
<Shot posAngle="+160" posRadius="56" angle="180"/>
<Shot posAngle="-160" posRadius="56" angle="180"/>
</Configuration>
Which results in an "alternate" style firing pattern, but backwards, originating from slightly behind the player ship's thrusters. posAngle and posRadius need to be fiddled with for larger ship graphics, natch.
Last edited by marr on Sat Aug 12, 2006 7:30 pm, edited 1 time in total.