RPC wrote:Looks nice! How about naming it the "flaming trident" (seeing as how there's already a trident in-game)
Don't think so....it's three points converging, not diverting.
Maybe I'll cal it 'Dragon Fire' or something like that.
Another weapon I recently got working, and am still testing....may be a missile launcher, may be an omni, may be a cannon. Came out of a project I started in November to give the Himal a light weapon....and has turned into a swarm buster. It's still a "crude" weapon....high rate of fire, crude projectiles, and hardly the best accuracy in the world. Here's a demo of it:

- Rocketer.png (16.66 KiB) Viewed 7550 times
The way this works in terms of mechanics (not code mechanics....how the actual THING would work): The shell is actually rather crude. When fired, the round is ejected through the weapon using a small chemical charge to accelerate the shell away, at which stage the booster moter fires (we don't see this, because the distance is too small to scale) The fuel isn't very efficient, but it IS cheap. It burns for a few seconds, then gets ejected before it finally finishes burning (because it's not perfectly designed, and because I haven't optimised the code to make the graphics work perfectly yet

)....the shell then continues on its way, and has a simple impact fuse. The whole thing's designed with swarm-busting in mind (I'm considering this as an NPC weapon for something).....so it's specifically meant to punch shells out over a wide area.
...of course, that makes it a little tricky to use.
