Enjoyable Basecracking

Post ideas & suggestions you have pertaining to the game here.
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Militia Lieutenant
Militia Lieutenant
Posts: 193
Joined: Sun Oct 08, 2006 6:01 pm

try a negative number. otherwise, no.
Sponge
Militia Commander
Militia Commander
Posts: 250
Joined: Sun Jan 28, 2007 7:51 pm

I read once that by using a REALLY big number, you could force it negative. This was a long time ago, and it could have been fixed.
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Fossaman
Militia Captain
Militia Captain
Posts: 556
Joined: Tue Mar 07, 2006 12:56 am
Location: Traveling to the galactic core

That was recoil, not momentum.
X-ray laser! Pew, pew pew!
> = = = = ۞
e_____e
Miner
Miner
Posts: 33
Joined: Sun Sep 30, 2007 6:40 pm

Bump.

I made some shield generators (in my mod on Xelerus). They're simply orbitals at a distance of 5 light-seconds from the station, and their only weapon is an area weapon with a color of #000000, a fire rate of 5, and a lifetime of 7. The weapon fire from you is nullified by the "shield", but it can sometimes get in.
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Ttech
Fleet Admiral
Fleet Admiral
Posts: 2767
Joined: Tue Nov 06, 2007 12:03 am
Location: Traveling in the TARDIS
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F50 wrote:Is there any way to impart negative momentum? (such as a tractor instead of a pressor)

:) Cool idea.
I'm goin to try this
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