stations replenish money?

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digdug
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in the <trade> tag what does it mean replenish="2500" ?

2500 credits for replenishing the finances of the station ?
if so how much time should pass before the station is replenished ?

or it's 2500 seconds ? (or ticks?)
if so, how much money is replenished ?
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Periculi
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I am fairly certain the replenish is the amount of credits being added, but the timing is not noted anywhere and must be part of the internal timers.
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Arisaya
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Periculi wrote:I am fairly certain the replenish is the amount of credits being added, but the timing is not noted anywhere and must be part of the internal timers.
there are EI100's that replenish the money. Each time a new one gates in and docks it gives that amount. At least that's what i heard somewhere else
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Periculi
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I am nearly sure that isn't happening. But if it is, it isn't being shown in the XML anywhere, because:

Just out of curiosity I have searched high and low inside the XML to find any reference to something with that functionality.

The station code, where the replenish amount is located inside a <Trade> tag, has no scripting to offer any clues if it is getting freight income. No mention of on <OnFreighterDocking> or anything of the sort.

The EI100 and other models in the Trandcendence XML show not one single difference to mark them out as being sources of income.

Just to be certain, a swift look through some primary globals found me nothing about freightors bringing in credits either.

If it is happening, George has kept it out of the XML data so far. The XML data contains all the content, special effects, structure of star systems and map network, and lots more- so it's strange to think that such an interesting bit of trade interaction would be excluded from the XML. At the very least, I would have expected a dockingCredits = "$" attribute in the ship tags.

It is an interesting concept, however, and a 'living economy' or more dynamic station trading mod could apply the idea well. :)
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