How to (very poorly) change the playership graphic [REQ]

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Arisaya
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(on perculi's request)

so what I did was:
I took my reinforcement ROM which creates a wingman at the gate
and I took a playership and added a single dock port to it (like the salvager nomad store mod)

Then I modified the ROM so that instead of a wingman, the ship spawned would be ordered to dock w/ the player ship. It won't always line up right... Also, new craft that are smaller than the playership will look pretty stupid since you can still see your old ship on the bottom.

I never tried it but I don't think turning will cause the docked ship to turn.

Shooting your weapons will simply shoot the docked ship.

So yeah, it was a failure, but it's apparently the closest we'll ever get to changing playership graphics in-game... :P
(shpOrder gPlayership 'barrelRoll)

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Periculi
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:lol: I still want to see the code- I want to see how you got the ship to dock for a carrier playership- I can't seem to get the auton controller to do it- did you use fleet or no controller at all?

I was thinking you may have tried to create it with a weapon's fire script- I tried that as a replacement graphic but the graphic kept falling behind the playership and wouldn't turn right.
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Arisaya
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Periculi wrote::lol: I still want to see the code- I want to see how you got the ship to dock for a carrier playership- I can't seem to get the auton controller to do it- did you use fleet or no controller at all?

I was thinking you may have tried to create it with a weapon's fire script- I tried that as a replacement graphics but the graphic kept falling behind the playership and wouldn't turn.
You'll have to wait till I can get around to either remaking it or to fetching it from my computer at home (I'm on vacation) since all I have with me is 99a- this I made for 98d

Well, what I did (though yeah, you could try this with the auton) was:
a) find the closest gate
b) spawn a ship there
c) set it's order to dock w/ player ship
(shpOrder gPlayership 'barrelRoll)

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Periculi
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The autons won't accept shpOrderDock for some reason. I think I need to change the controller to fleet to get the full set of commands. autons use a different (and kinda weak) command format with special codes that confuse me.
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Arisaya
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Periculi wrote:The autons won't accept shpOrderDock for some reason. I think I need to change the controller to fleet to get the full set of commands. autons use a different (and kinda weak) command format with special codes that confuse me.
Hmmm... I set them so they worked as wingmen, not autons.

For this I just had it spawn in as a ship of svPlayer- nothing special attached, no wingmen setting, no auton setting, just a plain old ship. You could probably copy/paste it from a mission where some kind of ship is generated with a specific order set.
(shpOrder gPlayership 'barrelRoll)

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