custom wrecks
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- Commonwealth Pilot
- Posts: 56
- Joined: Fri Mar 21, 2008 6:06 am
how would one go about creating custom wrecks? (image format, how to call to it)
"Darkness makes the sunlight so bright, that our eyes blur with tears. Misery sharpens the edges of our joy. Challenges remind us that we are capable of great things. Life is hard. It is supposed to be."
- Periculi
- Fleet Officer
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- Joined: Sat Oct 13, 2007 7:48 pm
- Location: Necroposting in a forum near you
Oh, good question! I am not sure there is a way- the wreck object uses the ship image. Then I think it is applying a layer that produces the damaged look.
To create wrecks that are just wrecks to begin with, you just need to make them a station and choose an image for them.
(Look near the bottom end of the Transcendence.xml file to find some wreck station samples.)
To create wrecks that are just wrecks to begin with, you just need to make them a station and choose an image for them.
(Look near the bottom end of the Transcendence.xml file to find some wreck station samples.)
- Periculi
- Fleet Officer
- Posts: 1282
- Joined: Sat Oct 13, 2007 7:48 pm
- Location: Necroposting in a forum near you

You know those wrecks that are around that you never destroyed? Those are simple stations. They just use a ship graphic to be static wrecks.
CSC station/ship is NOT ugly. It is a tricky little set up to make use of some advanced events. I like <OnAttackedByPlayer> and find it handy for many things.
- Periculi
- Fleet Officer
- Posts: 1282
- Joined: Sat Oct 13, 2007 7:48 pm
- Location: Necroposting in a forum near you
A wreck uses this code in the image element:
Which produces a wrecked version of the ship UNID you add to shipwreckID="UNID".
Nothing to it.
Code: Select all
<Image shipwreckID="&scRepentant;, &scEI100M;, &scBarbary;"/>
Nothing to it.
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- Commonwealth Pilot
- Posts: 56
- Joined: Fri Mar 21, 2008 6:06 am
yep.. that would have been it.. I had thought that the leaveswreck = "value" was referencing a numbered list.. instead it's expressing the chance of a wreck occurring.Oh, good question! I am not sure there is a way- the wreck object uses the ship image. Then I think it is applying a layer that produces the damaged look.
To create wrecks that are just wrecks to begin with, you just need to make them a station and choose an image for them.
(Look near the bottom end of the Transcendence.xml file to find some wreck station samples.)
thanks

added: I had been using low values, and never getting a wreck
"Darkness makes the sunlight so bright, that our eyes blur with tears. Misery sharpens the edges of our joy. Challenges remind us that we are capable of great things. Life is hard. It is supposed to be."
- Arisaya
- Fleet Admiral
- Posts: 5535
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
I think he means the code, but i don't know what's so ugly about it...Periculi wrote:CSC station/ship is NOT ugly. It is a tricky little set up to make use of some advanced events. I like <OnAttackedByPlayer> and find it handy for many things.

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