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Freeform discussion about anything related to modding Transcendence.
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Apemant
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Are there any other sites with Transcendence mods, except Xelerus?

Particularly, are there any mods around that put to good use the following amazing graphics by dvlenk6 and OddBob?
http://dvlenk6.blackraven3d.com/transgals.html
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digdug
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the images were used in the past a few times for some mods (playerships mainly).

AFAIK no recent mods used them extensively. mmmmhh it can be fun, putting plenty of new ships in a single mod.
But then, the real difficulty is to create new missions easily to take advantage of the new graphics, I wonder if a mission accelerator mod is possible :)
Apemant
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digdug wrote: But then, the real difficulty is to create new missions easily to take advantage of the new graphics, I wonder if a mission accelerator mod is possible :)
my thoughts exactly... mission accelerator and customizable dock screens would be awesome.....
F50
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What do you mean by "customizable dock screens"? You can already make your own dockscreens as far as I know.
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Mutos
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Hi all,


I agree with F50, customisation is the core of that game, you can't be more customizable than Transcendence, including DockScreens ! Custom DockScreens was nearly my first customising attempt :)

So we must have misunderstood what you were trying to express, digdug ^-^ Could you please reformulate ? Thanks !
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Benoît 'Mutos' ROBIN
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Periculi
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Custom like you define the position and size of various boxes, tabs, buttons, and so on. You can customize the content of dockscreens but you cannot change a single thing about the frame or structure of the screen.
Apemant
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F50 wrote:What do you mean by "customizable dock screens"? You can already make your own dockscreens as far as I know.
'accelerated' customization.

The ability to create a dockscreen on the fly, with variable number of actions etc. Sort of like you can create (in Windows) a message box with a simple command like
MsgBox("title", "message", BUTTONS) or somesuch.

In other words, to be able to create (simple) dockscreens from within the script.

I.e:

(setq scr (dsCreate "Cargo Bay" "You are in the cargo bay blah blah"))
(dsAddAction scr "Continue" "C" intDoSomething)
(dsAddAction scr "Back" "B" intDoSomethingElse)
(scrShowScreen scr)

something like that. Right now a dockscreen like the above requires quite a lot of XML, and the actions are fixed. Sure, you can gray out actions which aren't needed via scrEnableAction, so it is customizable to some point, but not a lot. What if you want to have a dockscreen with a LOT of different options, which only show if a certain condition is true? You'd have to create every possible combination of options and then pick the right one. That's quite a LOT of work. Check out SistersOfDomina.xml - there you can see how hard and clumsy it is to create a web of dockscreens. If you need the same dockscreen but with different combination of answers, you need to create an entirely new dockscreen, even if the description is the same, and even actions come from the same pool. Just 3 actions in this Domina example, but there are 15 different dockscreens, since there are 5 different ways to get to the same action. And it is one of the most simple things: just 3 questions with can be asked randomly. If you wanted to create anything more complex, it would be a real pain.

Periculi wrote:Custom like you define the position and size of various boxes, tabs, buttons, and so on. You can customize the content of dockscreens but you cannot change a single thing about the frame or structure of the screen.
:D Yes, that would perhaps be cool as well, but I actually didn't mean that; I mean't customization on the fly, within the script, based on some semi-dynamic conditions. Right now, you can change the description of a dockscreen, and gray out unneeded actions. While I would like to be able to add/remove actions dynamically, or maybe even create new dockscreens on the fly.
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Betelgeuse
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Apemant look at the scrShowAction or you could make a general one that uses scrSetActionLabel to change what the actions say and just use eval to run the function you want.
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Apemant
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Betelgeuse wrote:Apemant look at the scrShowAction or you could make a general one that uses scrSetActionLabel to change what the actions say and just use eval to run the function you want.
scrShowAction, is that something new? It wasn't there in 0.98, xelerus doesn't show it, and the official site doesn't list it as a new function as of 0.99. .. ?
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Betelgeuse
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it is a new function look up dsContainerHabitatReward for an example of use.
and yes I know we have been really lazy about Xelerus :P
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digdug
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what I was thinking is a mod that will help doing custom dockscreens and a sort of mission generator mod. (just like Periculi's topology accelerator helps tremendously for creating new topologies) :D
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