[Resources] Gmax resources for rendering ships

This is a moderated forum that collects tutorials, guides, and references for creating Transcendence extensions and scripts.
Post Reply
User avatar
Aury
Fleet Admiral
Fleet Admiral
Posts: 5526
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

http://www.turbosquid.com/gmax

There is the main gmax download...

I'll be putting up the following resources shortly:
1) a file on xelerus containing Gmax Rendersuite w/ YAGmax, and a blank scene set up specifically for rendering ships/stations in transcendence
http://xelerus.de/index.php?s=mod&id=505
2) a tutorial on how to use Gmax to render a very simple ship.

:D
-enjoy!
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
User avatar
digdug
Fleet Admiral
Fleet Admiral
Posts: 2620
Joined: Mon Oct 29, 2007 9:23 pm
Location: Decoding hieroglyphics on Tan-Ru-Dorem

very good Wolfy, moved to Extension Reference!
:D
User avatar
Aury
Fleet Admiral
Fleet Admiral
Posts: 5526
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

Tutorial [WIP] - (hopefully with pictures!)

Basic primitives and very simple mesh making

Editing Meshes

Materials editor

UV mapping (for those who want to apply a texture)

rendering
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
Post Reply