OnPlayerLeftSystem
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<OnPlayerLeftSystem> is called whenever the player leaves the system. A ship with this event can return:
Nil: This means, do whatever the AI would normally do.
'followPlayer: This means, follow the player through the gate. This is what wingmen and autons do, if they are following the player.
'waitForPlayer: This tells the ship to hold. When the player returns, the <OnPlayerEnteredSystem> event can be used to have the ship do something.
Nil: This means, do whatever the AI would normally do.
'followPlayer: This means, follow the player through the gate. This is what wingmen and autons do, if they are following the player.
'waitForPlayer: This tells the ship to hold. When the player returns, the <OnPlayerEnteredSystem> event can be used to have the ship do something.