
Since I'm now making extensive use of inheritence and suddenly now understand t-lisp to a degree at which I can squeeze by on, I'm now interested in what you guys would like to see in terms of functionality for TX2's wingmen and autons (as well as suggestions for auton/wingmen types, etc.)
Of first priority is designing a comprehensive wingmen/auton upgrade system.
Current features:
Orders:
~Repair Armor [R]
Things to implement:
-Grouping (like in alterecco's auton system)
Things to avoid:
docking with autons/wingmen