TX2 wingmen + auton and functionality

Freeform discussion about anything related to modding Transcendence.
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Arisaya
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Posts: 5535
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

:D
Since I'm now making extensive use of inheritence and suddenly now understand t-lisp to a degree at which I can squeeze by on, I'm now interested in what you guys would like to see in terms of functionality for TX2's wingmen and autons (as well as suggestions for auton/wingmen types, etc.)

Of first priority is designing a comprehensive wingmen/auton upgrade system.

Current features:
Orders:
~Repair Armor [R]

Things to implement:
-Grouping (like in alterecco's auton system)

Things to avoid:
docking with autons/wingmen
(shpOrder gPlayership 'barrelRoll)

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