Balance mah mod

Freeform discussion about anything related to modding Transcendence.
Post Reply
schilcote
Militia Captain
Militia Captain
Posts: 726
Joined: Sat Feb 02, 2008 7:22 pm

My latest mod, the Damage Absorbing Shields, has been on Xelerus for a while now. I'd like to make it as balanced as I possibly can (if nothing more than to repair my reputation as a modder). Does anyone have any suggestions?

http://xelerus.de/index.php?s=mod&id=588

EDIT:

Is no one going to even look at my post? :(
[schilcote] It doesn't have to be good, it just has to not be "wow is that the only thing you could think of" bad
User avatar
stealthx
Militia Lieutenant
Militia Lieutenant
Posts: 127
Joined: Thu Jan 21, 2010 3:45 am
Location: At the edge of chaos (sovereign)

I am not good about balancing, but have you thought about making them such that any one of the shields in particular is strong in some damages, weak in some others, completely absord only one damage and very very weak in one or a few damages all at the same time?

I think the progression of your shields doesn't have to be linear (i.e. laser & kinetic, then particle, then blast etc.). I think you only need to make 2-3 shields with such characteristics and the players would be more inclined to buy them (I think). :)
schilcote
Militia Captain
Militia Captain
Posts: 726
Joined: Sat Feb 02, 2008 7:22 pm

That's pretty much what I did allready. They should be the lowest power shields you can get at that level. I should turn down the regen/decay rate though, since you don't really get any "damage absorption", which is the whole point...

It'd be nice to have a way to make the shields refuel your reactor like solar panels (how does that work anyway?) when they're decaying.
[schilcote] It doesn't have to be good, it just has to not be "wow is that the only thing you could think of" bad
User avatar
Arisaya
Fleet Admiral
Fleet Admiral
Posts: 5535
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

schilcote wrote:It'd be nice to have a way to make the shields refuel your reactor like solar panels (how does that work anyway?) when they're decaying.
Unfortunatly that is hard-coded, but I think it could be theoreticaly done with virtual items and such...
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
User avatar
digdug
Fleet Admiral
Fleet Admiral
Posts: 2620
Joined: Mon Oct 29, 2007 9:23 pm
Location: Decoding hieroglyphics on Tan-Ru-Dorem

You can always create a timer <OnInstall> and run a shpRefuelFromItem to refuel the ship like a solar panel.
Put also some code to stop the timer in a <OnUninstall>
Post Reply