http://www.neurohack.com/transcendence/ ... php?t=2998
This goes in line with other questions about 'time' in the game, such as the Belfruit Question: http://www.neurohack.com/transcendence/ ... ight=fruit by Shrike.
I have no idea how much is 'time' related in the game. I do know that Tinkers get more money over a period of a few minutes, plenty of times I have attempted to sell lots of damages stuff by sitting on the tinker's hitting A, waiting, then docking to sell a few more items, undocking, hitting A, waiting, docking, sell a few more items....
I assume that time advances faster when one uses auto-pilot. After all parking over the local star and hitting A to recoup my HP losses (love patching arms BTW) the ships wizz by, even the slow cargo ships have a bit more speed.

How difficult would it be to add a clock/calendar to the HUD to give a person of how much lapsed time has passed since they started out on their grand adventure? Wouldn't it be a useful tool for the delivery of Fruit (which I guess expires, never did this one)?