auton behaveour

Freeform discussion about anything related to modding Transcendence.
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andrewpen
Commonwealth Pilot
Commonwealth Pilot
Posts: 97
Joined: Thu May 31, 2012 12:35 pm
Location: In my lab

How would I code my autons to behave like wingmen.
when life throws you a curve ball catch it and throw it back.
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Star Weaver
Militia Commander
Militia Commander
Posts: 311
Joined: Sun Nov 07, 2010 10:20 pm
Location: . . . between the stars and the warm black sky . . .

A. You already asked this question like, yesterday: http://www.neurohack.com/transcendence/ ... f=5&t=5130

B. This forum isn't for modders, this forum is for people working with the C++ source code to make engine patches. Your question thankfully requires none such effort. (Was originally in new developers forums)
Last edited by Star Weaver on Sat Jun 09, 2012 5:16 pm, edited 1 time in total.
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Aury
Fleet Admiral
Fleet Admiral
Posts: 5510
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

Moved.
(shpOrder gPlayership 'barrelRoll)

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