1.08g

New releases and announcements from George and the staff.
george moromisato
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Transcendence: http://www.neurohack.com/downloads/Trans108g.zip
TransData: http://www.neurohack.com/downloads/TransData27a.zip
List of fixes: http://wiki.neurohack.com/transcendence/trac/report/14

MISSION TYPE
The major feature in this release is an initial stab at a mission architecture. This version introduces the MissionType element. For more information, see the following:

1. http://wiki.neurohack.com/transcendence ... issiontype
2. Example mission: msDestroyThreatToSlums in Commonwealth.xml
3. Example stations giving a mission: stCommonwealthSlums in Commonwealth.xml

I'm not done with the architecture in this release. For example, there is no UI for displaying the list of missions available to the player. And I'm sure there will be lots of enhancement requests. I will continue adding to this in 1.08h.

CREDITS
New in the credits this version:

Androgeos for Descendence and bug reporting
Vachtra for bug reporting

Thanks to all who wrote up tickets and made suggestions!
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Wolfy
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did the ai fix make it in? I reopened the ticket and it was still marked 1.08g
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george moromisato
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Wolfy wrote:did the ai fix make it in? I reopened the ticket and it was still marked 1.08g
No, sorry, I'll reschedule for 1.08h.
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alterecco
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O.o... Mission Framework

Potential kickass.. Where is time when I need it?!
I think this is going to be a great benefit to the game
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Get it now. It's free!!
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PM
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Found a bug! See ticket #1126.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
CFG
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Aside from fixes and modding enhancements I noticed a subtle but neat change:

The upgrade tree when upgrading the ships reactor at a dry dock is now presented as a list of available reactors the player can choose from.
george moromisato
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CFG wrote:Aside from fixes and modding enhancements I noticed a subtle but neat change:

The upgrade tree when upgrading the ships reactor at a dry dock is now presented as a list of available reactors the player can choose from.
You can thank PM for that.
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Cygnus.X1
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george moromisato wrote:
CFG wrote:Aside from fixes and modding enhancements I noticed a subtle but neat change:

The upgrade tree when upgrading the ships reactor at a dry dock is now presented as a list of available reactors the player can choose from.
You can thank PM for that.
Thank you PM and George! The station-based auto-upgrades giving me sub-optimal equipment for my intended load-outs bugged the hell out of me on more than a few runs :mrgreen:
PM
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Just one minor(?) problem: Black Market and Ringer shipyards require military ID to upgrade reactors, even though those places should not check ID. Theoretically, CSCs have the same problem, but they kick the player without ID off the ship, so that is moot. The ticket for this was already made.

Still, reactor menu is a nice change I like.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
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LordSutekh
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The reactor menu is awesome, thank you PM and George! I really like that it automatically incorporates mod reactors. A nice little surprise there.
FourFire
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I am unsure what the plot change is, but I am intrigued...
(how is the name of Raisu station's Leader relevant to the Arena?)
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
Neuromancer
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Found a crash bug;

09/18/2012 14:09:37 Start logging session
09/18/2012 14:09:38 Transcendence 1.08g
09/18/2012 14:09:45 Loaded game file version: 1000807
09/18/2012 15:35:39 Save file error: Saving reference to object in another system
09/18/2012 15:35:39 Object being referenced:
09/18/2012 15:35:39 obj class: unknown
obj name: unknown
obj pointer: a7c5e68
error obtaining crash info

09/18/2012 15:35:39 Save file error: Saving reference to object in another system
09/18/2012 15:35:39 Object being referenced:
09/18/2012 15:35:39 obj class: unknown
obj name: unknown
obj pointer: a7c5e68
error obtaining crash info

09/18/2012 15:35:39 Save file error: Saving reference to object in another system
09/18/2012 15:35:39 Object being referenced:
09/18/2012 15:35:39 obj class: unknown
obj name: unknown
obj pointer: a7c5e68
error obtaining crash info

09/18/2012 15:35:39 Save file error: Saving reference to object in another system
09/18/2012 15:35:39 Object being referenced:
09/18/2012 15:35:40 obj class: unknown
obj name: unknown
obj pointer: a7c5e68
error obtaining crash info

09/18/2012 15:35:40 Save file error: Saving reference to object in another system
09/18/2012 15:35:40 Object being referenced:
09/18/2012 15:35:40 obj class: unknown
obj name: unknown
obj pointer: a7c5e68
error obtaining crash info

09/18/2012 16:06:27 --------------------------------------------------------------------------------
09/18/2012 16:06:27 Start logging session
09/18/2012 16:06:28 Transcendence 1.08g
09/18/2012 16:06:34 Neuromancer-7692.sav: System 17: 1 undefined object reference:
Reference: 213769
Address: 9069a10
Address: 9069a14
Address: 9069a18
Address: 9069a1c
Address: 9069a20
09/18/2012 16:06:39 Neuromancer-7692.sav: System 17: 1 undefined object reference:
Reference: 213769
Address: 906ad50
Address: 906ad54
Address: 906ad58
Address: 906ad5c
Address: 906ad60
09/18/2012 16:06:42 End logging session

This happened leaving Elysium, and it broke the save file.
FourFire
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A crash triggered by attempting to dock with a radioactive wreck followed by trying to load the save gives:

Code: Select all

09/19/2012 16:45:30	--------------------------------------------------------------------------------
09/19/2012 16:45:30	Start logging session
09/19/2012 16:45:30	Transcendence 1.08g
09/19/2012 16:45:37	FourFire-4490.sav: System d: 1 undefined object reference:
Reference: 24692
Address: 97bc030
09/19/2012 16:45:40	End logging session
so now there are two good reasons to absolutely never go near a radioactive wreck #2 You will crash and your save will be permanently borked FOREVEEEER!
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
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pip
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Just moved from fa to g.
Upon destroying any structure the game freezes for a couple of second before continuing as normal.
No error, no glitch. Just a pause.
Doesn't matter if the station is onscreen or not, it is definitely struggling with something.

Also I am completely unable to use the EI1500 (I think that's it's name - the default freighter anyway) as a few seconds into a new game the ship graphics either vanish or go all glitchy, and the exhaust plumes detach from thier origin points and do odd things.
Opening the system map invokes a CTD with an error stating that it cannot animate such and such.
No other ships seem to be affected, save for any variants of said ship.

[edit]
From debug file:

Code: Select all

Unable to continue due to program error.

program state: OnAnimate
program state: painting map
game state: in game
erik dela cruz
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game crashed while docking on a Corporate Trading Post:

09/25/2012 03:35:53 Start logging session
09/25/2012 03:35:54 Transcendence 1.08g
09/25/2012 03:36:28 Loaded game file version: 1000807
09/25/2012 05:59:03 Loaded game file version: 1000807
09/25/2012 06:23:53 Save file error: Saving reference to object in another system
09/25/2012 06:23:53 Object being referenced:
09/25/2012 06:23:53 obj class: unknown
obj name: unknown
obj pointer: 41a8808
error obtaining crash info

09/25/2012 06:23:53 Save file error: Saving reference to object in another system
09/25/2012 06:23:53 Object being referenced:
09/25/2012 06:23:53 obj class: unknown
obj name: unknown
obj pointer: 41a8808
error obtaining crash info

09/25/2012 06:23:53 Save file error: Saving reference to object in another system
09/25/2012 06:23:53 Object being referenced:
09/25/2012 06:23:53 obj class: unknown
obj name: unknown
obj pointer: 41a8808
error obtaining crash info

09/25/2012 06:23:53 Save file error: Saving reference to object in another system
09/25/2012 06:23:53 Object being referenced:
09/25/2012 06:23:53 obj class: unknown
obj name: unknown
obj pointer: 41a8808
error obtaining crash info

09/25/2012 06:23:53 Save file error: Saving reference to object in another system
09/25/2012 06:23:53 Object being referenced:
09/25/2012 06:23:53 obj class: unknown
obj name: unknown
obj pointer: 41a8808
error obtaining crash info

09/25/2012 06:24:14 Unable to continue due to program error.

program state: OnAnimate
program state: updating object
obj class: CStation
obj name: Corporate trading post
obj pointer: 4124168
m_pBase: none
m_pTarget: none
m_Subordinates[0]: 4196218 Ronin/C-class gunship (CShip)
m_Subordinates[1]: 414b300 Manticore-class heavy gunship (CShip)
m_Subordinates[2]: 4113410 Ronin/C-class gunship (CShip)
m_Subordinates[3]: 4110a30 Centurion-class heavy gunship (CShip)
m_DockingPorts[1]: 418c278 Sapphire-class yacht (CShip)
m_DockingPorts[3]: 4196218 Ronin/C-class gunship (CShip)
m_DockingPorts[5]: 4113410 Ronin/C-class gunship (CShip)
m_DockingPorts[6]: 414b300 Manticore-class heavy gunship (CShip)
m_DockingPorts[7]: 4110a30 Centurion-class heavy gunship (CShip)
game state: docked


Please contact [email protected] with a copy of Debug.log and your save file. We are sorry for the inconvenience.

09/25/2012 06:24:30 End logging session
.....cry without weeping......
.....talk without speaking......
.....scream without raising your voice......
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