- Why does the Molotok shipClass not have a 'score' attribute? is the score attribute still relevant?
- What does the areaSet attribute on the armorSection tag do?
- mining colonies apparently have commonwealth custom officers guarding the docking bays, is this intentional?
- commonwealth slums even have a commonwealth custom officer guarding the docking bays!
- what's the difference between controller= and sovereign= ?
- When starting a new game, I need to confirm twice before the 'select a ship' section appears and`twice before the game starts, is this intentional?
- What do the OnContractGenerate and OnContractQuery events do?
- The 'Taikon research outpost TVX-1' (&stTVX1Outpost;) does not check military ID, wheres all other Taikon station do, is this intentional?
Some questions I came across during modding.
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Score is calculated internally, so you don't need to stick it on a ship.Why does the Molotok shipClass not have a 'score' attribute? is the score attribute still relevant?
No idea, you have to ask George.What does the areaSet attribute on the armorSection tag do?
Probably intentional, I always assumed that customs officers were everywhere.mining colonies apparently have commonwealth custom officers guarding the docking bays, is this intentional?
Nice XDcommonwealth slums even have a commonwealth custom officer guarding the docking bays!
Controller is what determines the ship's behavior. Right now you have ferian, gaian, and probably nomad for controllers.what's the difference between controller= and sovereign= ?
Sovereign is just the sovereign of the ship. They don't have to match (meaning you could have a ferian controller and have an Ares sovereign).
What do you mean by confirm -- you mean press spacebar? I think it might be a bug.When starting a new game, I need to confirm twice before the 'select a ship' section appears and`twice before the game starts, is this intentional?
I have no idea, ask George?What do the OnContractGenerate and OnContractQuery events do?
Probably bug, make a thread at the bug subforum?The 'Taikon research outpost TVX-1' (&stTVX1Outpost;) does not check military ID, wheres all other Taikon station do, is this intentional?
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
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Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
All "commonwealth" stations (mining colonies, habitats, stations, docks and metropolisisises etc) will check for illegal/unauthorised military items, nothing else will. It's intentional. 
Personally in the case of slums I assume it's a scan-on-arrival that flags the ship, at which point some chap gets told to remove his police/harbourmaster/chief plumber hat and put on his customs inspection one.
The military ID check is probably unintentional, although it's darned handy for getting around current bugs and annoyances with the military.

Personally in the case of slums I assume it's a scan-on-arrival that flags the ship, at which point some chap gets told to remove his police/harbourmaster/chief plumber hat and put on his customs inspection one.
The military ID check is probably unintentional, although it's darned handy for getting around current bugs and annoyances with the military.
Mischievous local moderator. She/Her pronouns.
Don't mean to hijack the thread, but this fits here perfectly.
Exactly how does the
entry work on the hull plate ionizer?
I.e. what does the number mean, and if I
1. adjust it up
2. adjust it down
what effect will that have?
I'm essentially trying to create a more extreme variation of it for capital ships.
Exactly how does the
Code: Select all
armorShield= "15"
I.e. what does the number mean, and if I
1. adjust it up
2. adjust it down
what effect will that have?
I'm essentially trying to create a more extreme variation of it for capital ships.
It's been a while, but if my memory serves one tenth of the value is multiplied by your average per segment armor HP to get the maximum HP the shield can have.
So the HPI has 1.5x the armor HP to a max of its defined HP. On 10 HP armor it would have 15 HP. On 20 HP armor it would have 30 HP.
So the HPI has 1.5x the armor HP to a max of its defined HP. On 10 HP armor it would have 15 HP. On 20 HP armor it would have 30 HP.
Literally is the new Figuratively