[1.2b3] AutoMissileDefense does not accept "b" for criteria.

These are old bug reports that have been closed.
Fleet Admiral
Fleet Admiral
Posts: 2367
Joined: Wed Sep 01, 2010 12:54 am

Fri Sep 27, 2013 1:21 pm

Missile defense devices do not target beams even if "b" is in the criteria and if the shots it fires have interaction="100".

Example: In previous versions, "bmEN:15" targeted beams and missiles from the enemy. Now, it only targets missiles.
Download and Play in 1.8 Beta...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Download and Play in 1.7...
Star Castle Arcade: Relive classic arcade gaming in a new Transcendence adventure!
Playership Drones (WIP): Acquire more wingmen from Ship Broker. Unfinished, but updated to 1.8 beta.

erik dela cruz
Militia Captain
Militia Captain
Posts: 610
Joined: Wed Mar 02, 2011 7:45 pm
Location: Patrolling Scarborough Shoal and the Spratlys Islands (West Philippine Sea)

Fri Sep 27, 2013 7:38 pm

i second this. :|
.....cry without weeping......
.....talk without speaking......
.....scream without raising your voice......

User avatar
Fleet Admiral
Fleet Admiral
Posts: 5377
Joined: Tue Feb 05, 2008 1:10 am
Location: Somewhere in the Frontier on a Hycrotan station, working on new ships.

Sun Sep 29, 2013 6:44 pm

Does this have anything to do with all the 'beams' now having 'ray' type projectile effects?
(shpOrder gPlayership 'barrelRoll)
(plySetGenome gPlayer (list 'hycrotan 'nonBinary))

george moromisato
Posts: 2968
Joined: Thu Jul 24, 2003 9:53 pm

Mon Oct 07, 2013 9:22 pm

Fixed in the next beta.