As a relatively new Transcendent player a major area of the game that irked me was the 'B' and 'U' interface to install/uninstall, activate/deactivate modules, and use devices.
A lot of my plans or ideas for future Transcendent mods focus solely on increasing usability within the existing framework. Adding replayability, strategies and general enjoyment come as an added bonus.
The first idea involves the implementation of an "MMO-like" Skill or Hotkey bar along the edge of the screen consisting of 10 square frames or boxes. This bar would populate itself with installed components. modules, weapons and devices from your ship. You can turn individual modules or subsystems of your ship on or off at the press of a button; 1, 2, 3, 4, 5, 6, 7, 8, 9 and 0 would correspond dynamically to the 1st through to the 10th (last) installed module on your ship.
For example, I spawn in a Sapphire with a Recoilless Cannon (1) and a Shield (2), I then install a Mining Laser (3) and pick up two ROMs (4) and (5). For varieties sake, let's say I'm playing with a Mining Pack mod added in, I then go to install an Asteroid Scanner (6) and a Raw Materials Processor RMP (7).
Already my little 15MW generator is starting to eat my fuel reserves, my ship is overburdened with juice-hungry electronics and devices.
In Vanilla I would need to use a combination of 'B' and 'U' to disable and turn off modules which are non-essential.
In this suggested mod, I could simply hit 6 and then 7 to turn off my asteroid scanner and RMP respectively. Pressing 1 or 3 would switch my main weapon to either my Recoilless Cannon or my Mining Laser and deactivate whichever wasn't being used. Let's say I've completely wiped out every possible red thread in Eriadni and now want to resume mining. Press 2 to deactivate shields, 3 to bring up my Mining Laser and 7 to turn on my Asteroid Scanner. Loot all the ore, excellent. Oh no! Pirates. 1, 2, 7. Blast blast blast. Phew. Refuel. 2, 7. Use RMP and get rich.
Using 4 + 5 would activate the ROMs and leave slots 4 and 5 free to reference future installed modules.
OR
Using 4 + 5 would cause 6 and 7 to migrate and become the new modules activated under keys 4 and 5.
Thoughts?
PS. Additional functionality would include maybe Shift+1 through Shift+0 to differentiate between "Using" a module and "Activating/Deactivating" a module.
TL;DR: At the core it is an array populated by installed weapons, modules and devices. Pressing corresponding keys (1 through to 0) would turn on or off the respective device.
We also discussed integrating some kind of chat service directly into the game client, similar to IRC. Players connected to the multiverse could browse channels and discuss whatever they pleased. This would not replace the current IRC but give online, ingame players of Transcendence a place to hangout and co-ordinate.
Disclaimer: I have a tendency to write "holy mother wall of text" threads. Deal with it
