Issues with the 1.3 tinker that I am having it cannot find my items... So I tried using the old code for tinker and gave it an different unid under my mod # (i also renamed to make sure I am seeing a different instant... but the custom/fabrication still is locked on the newer tinker Formulas (which I like) but I 'd like to induce my own formulas and used the older custom works as well.... any solutions???.... Anyhow to make progress I dug up a MOD called master tinker and look at the xml, which is much like the older version with add-on/variants dunno if it will work by that means it will get overlapped.
My other though is that will/would I need to generate a completely different tinker ground up... if so any thing to reference to so I can work it on all angles.
Modding v1.3 tinker
The old recipes found in StaticData are probably there for compatibility with old mods. You need to modify the list in InitialData, used by 1.2+ Tinkers.
Look for my mod More Tinker Recipes at Xelerus, which appends many recipes to the list.
Look for my mod More Tinker Recipes at Xelerus, which appends many recipes to the list.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
- pixelfck
- Militia Captain
- Posts: 571
- Joined: Tue Aug 11, 2009 8:47 pm
- Location: Travelling around in Europe
As a quick note, you can add items to the list of tinker recipes with the following code
It creates a recipe where 2 &itStarCannon; + 1 &itNeutronBlaster; creates an &itAlternatingStarCannons;.
Maybe it is helpful,
Pixelfck
Code: Select all
<Events>
<OnGlobalTypesInIt>
(typSetData &svTinkers; 'Recipes (append
(typGetData &svTinkers; 'Recipes)
{ item: &itAlternatingStarCannons;
enhancement: Nil
components: (list
{ item: &itStarCannon; count: 2 }
{ item: &itNeutronBlaster; count: 1 }
)
extraCost: 0
}
))
</OnGlobalTypesInIt>
</Events>
Maybe it is helpful,
Pixelfck