Siege Mechanics

General discussion for the game Anacreon
Post Reply
george moromisato
Developer
Developer
Posts: 2931
Joined: Thu Jul 24, 2003 9:53 pm
Contact:

Tue Jul 03, 2018 7:04 pm

I've updated the server with the new Siege Mechanics. They turned out to be much more complicated than I thought, so there's still a few rough edges. Here's how it works (roughly):

1. If you're conquering independent worlds, nothing changes (no siege).
2. If you're conquering another empire's world, then after you land troops and defeat the ground forces, you will start a siege of the world.
3. You must maintain a certain number of attacking troops on the world for at least one cycle to succeed. The News pane for the world will tell you whether you have enough troops and how much longer the siege will last.
4. In that time, the defender may put more troops on the world (using normal Transfer command). These forces will fight against siege forces (causing attrition on both sides).
5. The attacker may add troops to the siege by attacking the planet again (and landing more troops).
6. A third party may invade the world during a siege. If they can defeat both defending forces and siege forces, then they start their own siege (and the previous siege is cancelled).

There are likely to be lots of bugs and limitations, so please feel free to report anything strange or confusing. And of course, let me know what you think of the mechanics in general.

User avatar
--Imperator--
Militia Lieutenant
Militia Lieutenant
Posts: 239
Joined: Wed Aug 10, 2016 8:35 am

Wed Jul 04, 2018 1:12 am

george moromisato wrote:
Tue Jul 03, 2018 7:04 pm
There are likely to be lots of bugs and limitations, so please feel free to report anything strange or confusing. And of course, let me know what you think of the mechanics in general.
Sounds like things are progressing nicely, George.

There are a few display bugs with regard to sieging worlds, I've documented a few so far on Ministry:

1. Siege News tab erroneously reports NaN elements, as if a civil war was in progress
2. No message is displayed in the notification pop-up when reinforcing a siege

My Trantorian Imperium has started waging a war of annihilation on the Terran Collective using the new mechanics, so I'll post here with the results from it soon.
Project Terminus: An extension for Anacreon 3.

TheBugKing
Militia Lieutenant
Militia Lieutenant
Posts: 206
Joined: Sat Nov 05, 2016 1:38 pm
Location: Somewhere between U and V

Wed Jul 04, 2018 12:19 pm

Wowww you finally did it..... SO COOL!

My question is this, what happens if you want to retreat?

Also, what if someone wants to merely defend his friend and not attack his friend's troops? Sounds to me like you can only attack both parties.

Also, Also, what would be the limit on the number of invading forces? At the moment there doesn't seem to be one, conceivably we could have a galaxy wide battle on one world..... :shock: :mrgreen:

What fun that would be, All the empires in the entire galaxy dumping their entire ground forces onto a single world to duke it out "King of the Hill" style. We could actually have champion wars where instead of taking an empire, you just dump your forces onto a world and let them fight until there is a winner, the loser has no troops left.
Fire, Fire, Fire;
Streaks of golden light,
Rays of cosmic waves crashing through still dead night.

Post Reply