Requests for older mods to be updated or improved

General discussion about anything related to Transcendence.
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relanat
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Wed Aug 01, 2018 8:39 am

This was mentioned a while back but never happened AFAIK. With the release of 1.8 and the updating of the mod section of the Multiverse coming soon it seems a good time to start this topic.

So if there is a mod you like but it doesn't work anymore or doesn't work as well as it did in previous versions, name it here and maybe someone can make it work.
Also mention any improvements that you think might be useful if added to the mod too.
Also if you can provide details about what needs updating or what bugs are in the mods that would be really helpful.
Note this is only for mods where the writer has been inactive for a long time. Otherwise contact the mod writer to suggest features, request improvements or report bugs.


Two mods that come to mind are the Captain's Log mod and the Network mod (both of which I'm updating as much as possible).

Captain's Log/ShipLog is a great mod. The most useful feature IMO from among the many, many useful features it has is the searchable inventory of the stations that the player has visited.
So you can always find where an item is that you have seen previously.
There are a couple of rough versions in the Captain's Log forum topic but there are still a couple of bugs in them.

The Network mod is a great, and massive, adventure. There is a version on xelerus which works in 1.7 but versions for 1.8b1 or higher suffer from big lag caused by the Trading Computer so it'll be a while before there is another version released.
Stupid code. Do what I want, not what I typed in!

wolfwalker_prime
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Sun Aug 05, 2018 12:39 am

Sure, I got one. Playership Drones! I never did like making a cloud of drones to follow me around, but the ability to hijack destroyed enemy ships and fly them around was awesome! I loved flying a Charon Frigate, and one time I snagged a Worldship.

Of course maintaining the whole complex mod would take a lot of work. But I do wish I could hijack a frigate again...

PM
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Sun Aug 05, 2018 1:52 pm

It will be a while (no time table set) before I get back to Playership Drones. At the moment, I am busy updating another mod, or rather, updating it sporadically due to real life. (I thought my aforementioned update was be finished last month, but... I was delayed.) That said, I would like to resume work on Playership Drones to exploit the new 1.8 beta features.
Download and Play in 1.9 alpha...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Star Castle Arcade: Relive classic arcade gaming in a new Transcendence adventure!
Playership Drones (WIP): Acquire more wingmen from Ship Broker. Unfinished, but updated to 1.8 beta.
Drake Technologies (Alpha) for 1.8: If you do not have 1.9 alpha 1...

relanat
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Mon Apr 15, 2019 1:38 am

Bumping this so members can let us know if any existing mods don't work in 1.8.

There were a few necessary changes for 1.8 to make the game and mods much, much better. But unfortunately this means some existing mods don't work in the current game version.

Known mods.

'Captain's Log'/'Shiplog' worked in 1.7 with a few bugs but in 1.8 it will crash the game. Updating it was difficult so a replacement mod is currently being tested, Commander's Log, which should be available for download on the Multiverse in a couple of weeks.

The 'Network' mod from xelerus.de works (not 'The Network' or 'The Network Repaired' mods which are the original versions) but the normal stations aren't showing up in most of the systems so it isn't worth trying it. There is an updated version in the pipeline but it needs a few more code changes and more testing.
Stupid code. Do what I want, not what I typed in!

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Amteloletom
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Thu Jul 04, 2019 2:46 pm

EDIT: I will update any mods that I find useful and worth updating in the next time, wish me luck :P :
Here's the list of mods that I was used (and maybe worth to update):
-->Semesta IGC
+Barricade facings, And Totally unusable with The Network mod
-->TIE (Trade Item Extension)
+Clashes with Transcendence.Exe /Debug
(All DigaRW mods):
https://www.dropbox.com/sh/zhjrwvf7r1ej ... VuHfura?dl
-->Corporate Traffic (http://www.xelerus.de/index.php?s=mod&id=1607)
-->PSD7 Beta Ships: Xelerus Mod Patches (http://www.xelerus.de/index.php?s=mod&id=1526)
-->And the whole PSD
-->CSC Olympus (http://www.xelerus.de/index.php?s=mod&id=1450)
+Centurion always swarming the stargate each time I entered St. Kats, A.I
+Also, I hope can change linked-fire weapon in the Olympus ship, it will be sooo good to see in the future
-->Ranx Ships (http://www.xelerus.de/index.php?s=mod&id=1207)
+Only unusable when combined with Final Strike Mods
-->The Network (of course)
-->Jaeger class-strikeship (http://www.xelerus.de/index.php?s=mod&id=1495)
+Change armor position
-->Lindworm (http://xelerus.de/index.php?s=mod&id=1434)
+This mod Didn't have linked fire option maybe because of PSD mod or old dockscreen, idk
-->Extreme Iocrym (http://xelerus.de/index.php?s=mod&id=1137)
+Only need to change some attack style, and maybe the difficulty too (It looks like Touhou game things, but I still like it :) )
-->Stalwart class-gunship (http://xelerus.de/index.php?s=mod&id=575)
+Maybe armor mass tweak, and the ship texture

Idk if all of that useful :( , I just write down all the Mods I used.
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TIE clashes with Transcendence.exe /debug
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Last edited by Amteloletom on Thu Jul 11, 2019 8:05 am, edited 4 times in total.

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Thu Jul 04, 2019 5:29 pm

It will be a while before I get back to Playership Drones and make it work fully in 1.8 or 1.9 alpha.

Similarly, the Star Castle remake mod has some minor bugs that need to be dealt with, but fixing that will be delayed too.

Currently, I am updating Drake Technologies to 1.9 alpha. After I finish, I will probably resume the work that forced me to take a three month hiatus from Transcendence since March, for another hiatus lasting an unknown amount time.
Download and Play in 1.9 alpha...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Star Castle Arcade: Relive classic arcade gaming in a new Transcendence adventure!
Playership Drones (WIP): Acquire more wingmen from Ship Broker. Unfinished, but updated to 1.8 beta.
Drake Technologies (Alpha) for 1.8: If you do not have 1.9 alpha 1...

relanat
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Wed Jul 10, 2019 6:41 am

An updated Jaeger playership is here: https://forums.kronosaur.com/viewtopic.php?f=25&t=8816. It has not had a lot of testing though.
Uses the new dock service screens and the armor segments match.

CSC Olympus is a lot bigger. The multiplying Cents in St Kats are easily fixed, it was a misplaced bracket in the code.
Working on the rest of it now. It will be a while. But is is an awesome mod. Some great features in there.

Ranx ships looks OK as is. I will look at adding automatic reloading so ships and turrets never run out of ammo if I can work out how. That will make it a lot harder!
Stupid code. Do what I want, not what I typed in!

AdmiralZo
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Thu Jul 11, 2019 12:30 am

Amteloletom wrote:
Thu Jul 04, 2019 2:46 pm
-Ranx Ships (When combined with Final Strike Mods)
http://www.xelerus.de/index.php?s=mod&id=1207
Once the update for The Final Strike is completed, I'll try to make Ranx Ships compatible. Shouldn't be too hard, only need to change the level frequencies.


Let me know if there's any other mods you would like updated. :D

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Amteloletom
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Sat Jul 13, 2019 8:08 pm

We need to add "feature mods" system, like in the xelerus site. That will be useful when people searching for good mods to use in their game. It is also good to identify if the certain mod was outdated, WIP or else.

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