I've set out on a little project to add some ships/stations to Transcendence, under the umbrella of 'Xortek Corporation'.
Thematically, the corporation and its ships focuses on heat management: there'll be lots of radiators, plasma based weaponry etc. I plan for the stations to sell custom weapons and reactors. So far, I've made a playership, Garnet:
The gimmick for this ship is that it makes your reactors more efficient due to improved heat management afforded by the radiator vanes. You can download the extension for just this ship below (requires a 1.8 beta+ due to PNGs).
Now I'm working on a station to go along with the ship, Xortek Foundry (this is in-game graphics; some ships, including Garnet, and station for scale):
A place to discuss mods in development and concepts for new mods.
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- Fleet Officer
- Posts: 1028
- Joined: Thu Aug 29, 2013 5:18 am
- Location: On the other side of the screen.
My initial impression of the playership is that it feels just a touch fragile, which is not necessarily a bad thing what with the Sapphire-esque approach you took by giving it fairly substantial starting funds. The handling is crisp and responsive without feeling twitchy. I like its gimmick, too. I’m not sure I would call it a corvette, I don’t think it’s quite big enough for that, but I like the design. I keep saying that I need to learn Blender one of these days; everyone makes such better looking ships than I do. I’m looking forward to seeing how the rest of the mod turns out.
My mods on Xelerus: Click here!
Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)
Interesting point about the 'corvette' designation. I was thinking more of Homeworld corvettes which are not particularly large (just fatter) compared to fighters in that game, but I see in Transcendence a corvette is something like the Minotaur which is 4x as large as this ship... I'll adjust it.