3 bugs/imbalances in Eternity Port v 1.8b4

Bug reports for the different beta versions of transcendence.
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Alandra
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Wed Jan 09, 2019 4:10 am

As titled, here are 3 bugs in Eternity Port. There are no other mods running. My ship is a Spartan.

1.) Attempting to use the jettison hack always fails and causes a debug message. This appears to be unaffected by current CDM shard AI level or type of station targeted. It looks like this:

Image

2.) The outlaw miner spawns in low-level systems are excessive. Even one ton of revealed ore on the map triggers waves of borers and hammerheads. When the revealed ore is inaccessible, the waves never end, and huge swarms form. It ends up looking like this:

Image

The revealed ore is at the bottom right of the screen, wedged behind an agricultural station.

3.) Nanoforged Amorphous Armor has a regen tag but does not actually regenerate.

Good day/eve!
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relanat
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Thu Jan 10, 2019 10:55 pm

The first one has already been fixed in the next version.
Great looting in the second one, but yeah, a little excessive.
I'll have a look at the third one.

PM
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Fri Jan 11, 2019 12:03 am

Amorphous armor's regeneration is conditional. It must first absorb ion damage (making it immune to ion damage), which converts the ion damage into charges, and the armor consumes those charges to regenerate.
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Alandra
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Fri Jan 11, 2019 7:14 am

Gosh, that's convoluted. Wouldn't it be simpler to start with an ion immune tag (along with the regen tag) straight off of the armor forge? And include in the armor description that "taking fire from ion weapons causes it to regenerate" or something to that effect?
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Tiber
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Fri Jan 11, 2019 6:58 pm

Alandra wrote:
Wed Jan 09, 2019 4:10 am

3.) Nanoforged Amorphous Armor has a regen tag but does not actually regenerate.
PM wrote:
Fri Jan 11, 2019 12:03 am
Amorphous armor's regeneration is conditional. It must first absorb ion damage (making it immune to ion damage), which converts the ion damage into charges, and the armor consumes those charges to regenerate.
Alandra wrote:
Fri Jan 11, 2019 7:14 am
Gosh, that's convoluted. Wouldn't it be simpler to start with an ion immune tag (along with the regen tag) straight off of the armor forge? And include in the armor description that "taking fire from ion weapons causes it to regenerate" or something to that effect?
Nice, a random read actually solved one of my questions for a chance, instead of making new ones.
Time to test this quote thingy than ;-)

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Fri Jan 11, 2019 8:56 pm

The reason amorphous armor is ion immune is custom script <OnArmorDamage> or something that prevents ion damage that would otherwise be taken, and that damage is converted to charges. The game engine does not know the armor is actually ion immune.

Part 2 has more weird items like that, such as armor that regenerates by drawing hit points from the shield, or especially builtin armor of bioships that draws from the ship's healer stat.

George has few items that have custom script stuff that do unusual things.
Download and Play in 1.8 Beta...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Download and Play in 1.7...
Star Castle Arcade: Relive classic arcade gaming in a new Transcendence adventure!
Playership Drones v8: Under construction!

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