I didn't bother announcing this before, because it was barely functional. Now, if I've done things right, it will work properly with both the Domina and Eternity Port powers/expansions.
Let me know if it's horribly wrong.
Notes - this is mainly a copy from the Transcendence source code for NPC Armstrongs, with a few quirks to make it a player ship
- It not only adds it as a starting ship, but also makes it available in the Ship Broker stores at the appropriate levels.
- Mainly created for my own enjoyment;
http://xelerus.de/index.php?s=mod&id=1622
Balentius
Armstrong Player Ship mod
- AssumedPseudonym
- Fleet Officer
- Posts: 1124
- Joined: Thu Aug 29, 2013 5:18 am
- Location: On the other side of the screen.
One suggestion, if I might? Both versions are identical in the ship selection screen; it would make it easier to tell them apart if you added a note in their description which version starts in what system.

Mod prefixes: 0xA010 (registered) and 0xDCC8 (miscellaneous)
My mods on Xelerus: Click here!
Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)
AssumedPseudonym - You are correct; I hadn't even noticed that . I guess I had too many extensions loaded...
An even better solution would be to have only one show up; but I'm not sure how to do that.
Reuploading today! I've added starting system, as well as putting "EP-" before the name on the relevant ship.
Balentius
An even better solution would be to have only one show up; but I'm not sure how to do that.
Reuploading today! I've added starting system, as well as putting "EP-" before the name on the relevant ship.
Balentius