Questions about saved games

Ask any question about playing and surviving in the Transcendence universe. Newbies welcome!
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Wolfy
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Location: Somewhere in the Frontier on a Hycrotan station, working on new ships.

Sat Nov 02, 2019 2:51 pm

Wait, what do you mean by factions - there are factions in the game already (Commonwealth, Centauri, Pirates, Corporations, etc).
Do you mean factional relationship with the player? Thats something that mostly isnt in the game and is sort of a trinary state rather than a scalar counter or other more complex representation. NAEV for example has that, but its still not a 4x either, because theres still no real empire building (Even if you combined EVNova's 'station conquest' endgame bonus challenge, its too shallow and primitive of an 'empire builder' to consider it a real empire building game/gamemode, as there is no dynamic reconquest of those systems, they remain permanently yours with 0 management required, and there is no interactivity with them beyond them being permanently friendly and paying you a weekly tax)

Anyways, as for the actual save game feature, like I mentioned, just go file a ticket on ministry and george can get to it when he does since theres plenty of other things on the priority list. Alternatively, file a ticket and then work on editing the engine code yourself and then leave george a pull request which you can link in the ticket for him to review. The game's source code is up on github.
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Zeke
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Joined: Thu Oct 24, 2019 5:51 am

Mon Nov 04, 2019 9:26 am

Wolfy wrote:
Sat Nov 02, 2019 2:51 pm
Wait, what do you mean by factions - there are factions in the game already (Commonwealth, Centauri, Pirates, Corporations, etc).
Do you mean factional relationship with the player? Thats something that mostly isnt in the game and is sort of a trinary state rather than a scalar counter or other more complex representation. NAEV for example has that, but its still not a 4x either, because theres still no real empire building (Even if you combined EVNova's 'station conquest' endgame bonus challenge, its too shallow and primitive of an 'empire builder' to consider it a real empire building game/gamemode, as there is no dynamic reconquest of those systems, they remain permanently yours with 0 management required, and there is no interactivity with them beyond them being permanently friendly and paying you a weekly tax)
I know that player factions are not used in the game at present, but they could be. When you get hung up on "empire building" as the 4th X, you first have to define the concept of empire. Growth of a defined entity in power, influence, space, etc, for that entity need not be hamstrung on how you precisely define empire. I've run game faction forums since the rise MMO's. Trust me, that is all about creating an empire entity to dominate gameplay. Building up a player faction in game can easily be compared to empire building. Just because you have a paradigm about what you think an empire is doesn't mandate it. Helping an entity that the player is part of increase its power and influence is empire building.

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Amteloletom
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Wed Nov 06, 2019 7:10 pm

Yes, at the moment there is no way a player with a single ship could do that...without mods. As far as I know, there is a mod called YourCORP that allows the player to builds its own stations, such as Fuel station, Tinker, and more. From there you could profit from your own stations, and also has many features, So it's literally like building your own faction or empire. It's still didn't have some features that usually exist in empire-building games such as set diplomacy, allying with your enemy, or creating new items/stuff, also it has few minor bugs and needs to be updated, but I'm pretty sure it's still working right now.

Maybe that thing is what you want or need, or if it doesn't, at least you can have more experience from playing this game. :)

relanat
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Tue Nov 12, 2019 5:39 am

@NMS. Thanks for the bat file code. Much easier than changing the properties on a short-cut for every game folder. Nice one. Also I'll attach a bat file to the 'How to start debug mode' topic.

@ Zeke. Valid points there. Thanks for bringing them up. I used to copy saves when I was playing. The fact that the first two replies knew what you were talking about tells us something.
Protecting canon is a double edged blade.
Too true. Change can be good too.

George has opened a Ministry topic about game changes to benefit new players. Feel free to add your input there.
Stupid code. Do what I want, not what I typed in!

Zeke
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Tue Nov 12, 2019 6:57 am

relanat wrote:
Tue Nov 12, 2019 5:39 am
George has opened a Ministry topic about game changes to benefit new players. Feel free to add your input there.
I will once I've played it longer. I'm still seeing several things I question about, but might need to play through longer to see if it resolves or balances out. And maybe some issues are better left to mods instead of core code. IE: seeing 3 resmeister(sp) weapon shops in one system and one in the next, but basically no other useful vendors. Perhaps random generation needs a tweak or a matrix. But I'll hold off until I see it all play out before criticizing something that works out in the end.

But yeah, I do see a way at least one way to make the game appeal to other types of players and still leave the diehard permadeath types alone to play their style.

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