1.08b

New releases and announcements from George and the staff.
CFG
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Re: 1.08b

Post by CFG » Fri Mar 23, 2012 9:46 pm

Well, that would work if I wanted a plain vanilla game. But doesnt help if I forget to do this before starting a new game. I doubt that an unused custom playership with no AI section has any influence on bugs like the one above, but I should have made sure to create a game with no extensions. If the game would display all extensions that will be active in that future game I could just choose the ones I want an leave all others in the extension folder.

The point is: There are many good and some outstanding extensions out there (custom ships, station graphics, mining equipment ...) and I like to try them out. Moving a dozen files and folders around before starting a new game is just not what I would expect.

Ill just want to keep my favorite extensions in a pool (the extensions folder) and pick the ones I want to activate when starting a new game.

Amariithynar
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Re: 1.08b

Post by Amariithynar » Fri Mar 23, 2012 10:31 pm

I'm not disagreeing that being able to choose which will be active via menu is a good idea- it's a wonderful one- just trying to make a suggestion to how you could possibly fix it.

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Re: 1.08b

Post by TranscendentGeek » Sat Mar 24, 2012 8:51 am

alterecco wrote:we have that already. 'find' is what you are looking for :)
Yeah but doesn't that return the position of the word in the string?

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Re: 1.08b

Post by sdw195 » Sat Mar 24, 2012 9:06 am

then you can use item ;)

edit, no that's for lists, I think I have been doing to much with them today D:
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Re: 1.08b

Post by alterecco » Sun Mar 25, 2012 2:01 pm

TranscendentGeek wrote:
alterecco wrote:we have that already. 'find' is what you are looking for :)
Yeah but doesn't that return the position of the word in the string?
Yes, and nil if it is not there. So, if you don't need the position, just check for a non-nil value. Eg:

Code: Select all

(if (find "this is a string" "string") (do something))
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CFG
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Re: 1.08b

Post by CFG » Mon Mar 26, 2012 9:27 pm

The feature to have more than one savegame for a player name is really handy, thanks for that! Now I dont have to do ugly things like append an "_", or "-1", "-2", ... to the player name.
One thing that is missing in my opinion is a delete button - or the file name displayed in the "load game" screen. That would help when cleaning up old saves.

EDIT: Oops, found it - its late again and my reading sill are already asleep.

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Re: 1.08b

Post by s71ck » Tue Mar 27, 2012 4:34 pm

Has anyone else mentioned issues with the inability to load a saved game if you have no internet connection at the time? You may have to start the game once you are already logged in. Then if you disable your internet connection it reports no save games are available until you restore the internet connection and log in.

I wouldn't want the lack of internet to prevent me from playing a local save game.

CFG
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Re: 1.08b

Post by CFG » Tue Mar 27, 2012 7:04 pm

Hmmm, Im having an issue posting highscores:

Trying to submit a highscore entry for the attached savegame caused Transcendence to crash. No log message, but "Transcendence is no longer working".
OS is Win7 Pro, 64 bits.

And my score didnt get submitted.

Attached .wer file in case this is useful to George.

ticket 806
Last edited by CFG on Tue Apr 10, 2012 3:20 pm, edited 2 times in total.

CFG
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Re: 1.08b

Post by CFG » Tue Mar 27, 2012 7:57 pm

inability to load a saved game if you have no internet connection
That does work for me. I started Trans, logged in, started a new game, saved, disabled the networking adapter in windows and tried to load a game. It just worked.

Amariithynar
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Re: 1.08b

Post by Amariithynar » Tue Mar 27, 2012 10:19 pm

Sometimes you gotta shut down trans via ctrl-alt-del because it's borking up (either a mod, or something else isn't playing nice in the background). Having that be counted as 'resurrected' is not cool. ;_;

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Re: 1.08b

Post by Darth Saber » Tue Mar 27, 2012 11:58 pm

Has anything changed in 1.08b regarding the construction of playership mods? I am updating my playership modpack, and was attempting to test them in the new version, but they will not show up in the ship list. :twisted:

CFG
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Re: 1.08b

Post by CFG » Wed Mar 28, 2012 2:13 am

This is probably not 1.08b-specific, but I noticed that while switching weapons there is a power peak even if there is no other weapon to switch to (only 1 gun/beam/... type weapon besides launcher(s) is installed).

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Re: 1.08b

Post by Tamagoyaki » Wed Mar 28, 2012 4:33 pm

Probably I discovered a bug in this release - I've beaten the game (left human space) but my hiscore entry wasn't added to neither global nor local high score list.

Code: Select all

RONAN DESMOND

Adventure	Domina & Oracus I: The Stars of the Pilgrim
Commonwealth militia rank	Lieutenant
Domina relationship	Novice
Fate	Left Human Space on a journey to the Galactic Core
Genome	Human male
Money (credits)	112,994
Money (rin)	257,239
Score 418795
Ship class	Wolfen-class gunship
Time played	7 hours and 17 minutes
Version	1.08b

ACHIEVEMENTS & REGRETS


Became Legendary Hero of the Arena	
Cleared the Charon system for Korolov Shipping	
Found and delivered Professor Dall's alien sphere	
Liberated Raisu station	
Rescued Mr. Katami from the Black Market	

COMBAT

Enemy ships destroyed	632
Enemy stations destroyed	52
Friendly ships destroyed	13
Friendly stations destroyed	4

COMMERCE

Profit on arms	1,738,303
Profit on goods and materials	433,586
Profit on illegal items	2,595
Profit on luxury goods	97,294
Profit on medical supplies	32,505

CONDUCTS

Honored permadeath

ENEMY SHIPS DESTROYED

Iocrym command ship	1
Xenophobe ark	1
Phobos-class dreadnought	1
Iocrym sentinel	67
Gaian processor	5
Deimos-class destroyer	1
Chasm-class heavy gunship	2
Ventari destroyer	1
The Slicer	1
Tundra-class heavy gunship	4
Ranx dreadnought	1
Centurion/X-class heavy gunship	1
Tripoli-class destroyer	1
Polar-class freighter	2
Luminous drone	6
Xenophobe defender	9
Centurion-class heavy gunship	4
Wolfen-class gunship	4
Sandstorm-class gunship	58
Ares sentry	3
Manticore-class heavy gunship	2
Atonement-class heavy gunship	2
Charon frigate	1
Ranx gunship	33
Xenophobe fighter	72
Drake-class missileship	3
Repentant-class gunship	4
Heliotrope destroyer	3
Meth enforcer	12
T31-class armed transport	2
Ronin/C-class gunship	1
Viking II-class gunship	9
Zoanthrope raider	24
Wind slaver	23
Heliotrope gunship	9
Revelations-class missileship	1
Sapphire-class yacht	2
heavy IAV	3
Plague-class gunship	3
Sotho-class gunship	2
EI500-class freighter	1
Hammerhead II-class gunship	3
Arco Vaughn	1
Ronin/B-class gunship	4
Urak sentinel	15
Corsair II-class gunship	25
Oromo-class gunship	9
EI100-class freighter	5
Viking-class gunship	26
Borer II-class gunship	1
Ronin/A-class gunship	5
Earthzone-class armed shuttle	9
Himal interceptor	8
medium IAV	1
Zulu-class gunship	5
Hornet-class battlepod	35
light IAV	6
Borer-class gunship	8
Corsair-class gunship	54
Tenhove-class sentinel	6
Centauri raider	21

ENEMY STATIONS DESTROYED

Ares commune	1
Ares outpost	1
Penitent sanctum	1
Ranx outpost	2
Heliotrope colony	2
Penitent shrine	2
Death Drug Cartel outpost	3
Dwarg colony	1
Marauder compound	1
outlaw ceralloy mine	2
Sapiens compound	1
Anarchist settlement	2
Charon Pirates stronghold	5
Fortress of the Charon Pirates	1
Heliotrope outpost	1
outlaw haven	1
Urak mine	2
Charon Pirates outpost	1
Himal refuge	4
outlaw camp	1
outlaw titanium mine	2
Urak outpost	1
Anarchist camp	1
Centauri Warlords camp	3
Charon Pirates cache	1
Anarchist gathering	8
Arco Vaughn's container habitat	1

EXPLORATION

Systems visited	27
Never reached the Galactic Core	

FINAL EQUIPMENT

Iocrym Fracture cannon	
enhanced heavy ion blaster [+100%]	
NAMI missile launcher	
enhanced R9 deflector [+80%]	
4 segments of light Iocrym armor	
Hyperion reactor	
Longreach I autocannon	
smuggler's cargo hold	

FINAL ITEMS

Iocrym Fracture cannon	
31 hadron-vacuum fuel cells	
heavy armor repair kit	
267 pteracnium fuel rods	
3 medium armor repair kits	
decayed etherium field crystal	
Commonwealth military identification chip	
black market identification chip	

FRIENDLY SHIPS DESTROYED

Corporate cruiser	1
Sandstorm-class gunship	2
Molotok bounty hunter	1
heavy IAV	1
Ferian miner	6
Ronin/C-class gunship	2

FRIENDLY STATIONS DESTROYED

Ferian colony	4

ITEMS INSTALLED

light Iocrym armor	
Iocrym Fracture cannon	
Iocrym repeller	
heavy ion blaster	
Hyperion reactor	
Iocrym veil	
carbide carapace	
Koshiba-500 reactor	
orthosteel armor	
quadrocarbide armor	
R9 deflector	
heavy blast plate	
Katana star cannon	
Longreach I autocannon	
Mammoth 50MW deflector	
SN2500 reactor	
light Omsk armor	
mark I Omsk deflector	
patch spider	
Luminous armature	
Nova-100 reactor	
Shuriken neutron blaster	
dual turbolaser cannon	
Nova-50 reactor	
smuggler's cargo hold	
Cyclotron S55 deflector	
light plasteel armor	
NAMI missile launcher	
Nova-25 reactor	
dual laser cannon	
hull plate ionizer	
laser collimator	

MISSIONS & ACTIVITIES

Commonwealth militia missions	0
Mining colony missions	1
Money earned on missions	200

WEAPONS FIRED

Iocrym Fracture cannon	411
Iocrym repeller	7
heavy ion blaster	15,789
Katana star cannon	3,798
Shuriken neutron blaster	5,788
dual turbolaser cannon	4,425
KM500 Stiletto missile	584
Longreach I autocannon	2,623
NAMI missile launcher	675
dual laser cannon	1,504
KM100 Longbow missile	91
Sorry for my poor english :-(
Last cause of death: arena opponent + crappy Cyclotron shield generator (I was insured).

shanejfilomena
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Re: 1.08b

Post by shanejfilomena » Wed Mar 28, 2012 7:44 pm

While I was doing my latest Adventure .xml I noticed a " problem " with the Armor Dealer and installing things :
I actually made the ones in the adventure separate the installs to custom because it was such a problem for me but because " it is an adventure " I could not blame the game for having a bug.
However, it did start a feature in the adventure about Armor and helped solve a problem I had with keeping the player from running off with the Militia cash cards :) so the " bug " actually helped and I am happy it was not something caused by playing adventures, but a real bug that others found.
===========
However the one thing I did find that persists and maybe it is just me : but a station selling multiples of an item will not offer to install the item if you only buy one........ this is not always the case or I have not hit it often enough but I know it is there.
Ex: buy one of 2 weapons at arms dealer, have to find a place to install it or buy 1 then go back to buy the last one so you can get one installed .

==========

Tamagoyaki : considering my high score was not as high as yours....I like the bug you found :) LOL but I am amazed your score was so high in such a short time : maybe because my ship is slow and I mine alot... but I had 45128 11 hours in ( but I had not done the Arena because to me it is a financial drain better left for back tracking after I get a good amount of credits If I did not by the time I got to that system.)
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..

CFG
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Re: 1.08b

Post by CFG » Sun Apr 01, 2012 5:45 pm

Another thing: There is an issues with loading saved games when not signed in. Just to get this clear: The user is supposed to be able to play games created when "signed in" when he is "offline" too, is that right?

When I start Transcendence and click "load game" right away - even before I got signed in (I enabled automatic sign in, but I wont wait in this case till this happens), I get this situation:
trans108b bug load game1s.png
trans108b bug load game1s.png (14.13 KiB) Viewed 2388 times
The only game available is an old save created way before 1.08, but was successfully loaded/saved with 1.08.

If I then return to the main screen and wait till Im signed in I get:
trans108b bug load game2s.png
trans108b bug load game2s.png (38.13 KiB) Viewed 2388 times
All games are magically there again.

EDIT: Also tried manually signing out before attempting to load a game. That also results in only games being available which were created while "offline" or before 1.08.

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