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Periculi
Fleet Officer
Joined: Sat Oct 13, 2007 7:48 pm Posts: 1259 Location: By the beach
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Ah, yes, well, you see- that's the list in transcendence.xml, which isn't up to date with 099 apparently.
Perhaps you could make a complete list of the missing modifiers and I will edit the list there.
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| Fri Sep 05, 2008 5:57 pm |
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Dennis
Anarchist
Joined: Sat May 16, 2009 4:13 am Posts: 10 Location: Nepal
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Just to point out you made a small mistake
After explaining the minFireArc
you again moved to minFireArc i think the second one is maxFireArc sorry if I'm wrong
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| Tue Nov 17, 2009 1:46 pm |
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ThePrivateer
Militia Captain
Joined: Tue Oct 12, 2010 5:12 am Posts: 933 Location: Starton Australia
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F50, I usually don't mod, but thanks to this very simple guide, I've started to do make so (silly, but fun) mods of my own!
The initial Charon-ships-get-MakayevLaunchers-thing was hilarious.
Thanks alot! 
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| Tue Oct 26, 2010 3:40 am |
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RPC
Fleet Officer
Joined: Thu Feb 03, 2011 5:21 am Posts: 1916 Location: Hmm... I'm confused. Anybody have a starmap to the Core?
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 Re: F50's Modding tutorial
Why is this not stickied? This tutorial would have saved me a whole month of staring at the .tdb!
_________________ RPC's Permadeath Challenge Tutorial List on the Wiki and Installing Mods

 <The_Shrike> Salvagers do pretty much exactly what the player does, only without killing people. So we hate them massively. It's wonderfully ironic. A reader is thus free to choose between subjectivity or physics. Wir müssen wissen — wir werden wissen!
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| Tue Apr 05, 2011 11:35 pm |
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Datal
Militia Commander
Joined: Mon Feb 07, 2011 12:54 pm Posts: 288 Location: On the Phobos deck
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 Re: F50's Modding tutorial
Is that tutorial compatible with v.1.01 or v1.05 
_________________ ~"I've never played another ship than Wolfen"~ Active wiki user
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| Wed Apr 06, 2011 10:20 am |
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alterecco
Fleet Officer
Joined: Wed Jan 14, 2009 3:08 am Posts: 1650 Location: Enslaved by the Iocrym
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 Re: F50's Modding tutorial
Not 100%, but i would say 99.5%
It is definitely worth a read.
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| Wed Apr 06, 2011 1:21 pm |
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Datal
Militia Commander
Joined: Mon Feb 07, 2011 12:54 pm Posts: 288 Location: On the Phobos deck
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 Re: F50's Modding tutorial
I have an problem. I done everything what is in tutorial and it doesn't works Here is my code
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Code:
<?xml version="1.0"?>
<!DOCTYPE TranscendenceExtension [<!ENTITY extUNID "0x818DvDr"> ]> <TranscendenceExtension UNID="&extUNID;" version="0.98d" <!--Corsair-class Gunship--> <!--Statek na probe.--> <ShipClass UNID="&scCorsair;" manaufacturer= "Charon Pirates" class= "Corsair12" type= "gunship" score= "250" techOrder= "mech" mass= "120" cargoSpace= "220" thrust= "250" maneuver= "8" maxSpeed= "22" leavesWreck= "45" --> <Armor> <ArmorSection start="270" span="180" armorID="&itHeavyCeramicPlate;" areaSet="0,2,3,7"/> <ArmorSection start="90" span="180" armorID="&itHeavyCeramicPlate;" areaSet="1,4"/> </Armor> <Devices> <Device deviceID="&itMakayevLauncher;"/> <Device deviceID="&itClass2Deflector;"/> </Devices> <Image imageID="&rsMediumShips1;" imageX="288" imageY="0" imageWidth="48" imageHeight="48" rotationOffset="-10" imageFrameCount="0" imageTicksPerFrame="0"/> <AISettings fireRateAdj="10" fireAccuracy="95" perception="6" /> <DriveImages> <NozzleImage imageID="&rsDriveExhaust;" imageX="48" imageY="0" imageWidth="48" imageHeight="48" imageFrameCount="0" imageTicksPerFrame="0"/> <NozzlePos x="-30" y="-7"/> <NozzlePos x="-30" y="7"/> </DriveImages> </ShipClass> <Armor> <ArmorSection start="270" span="180" armorID="&itHeavyCeramicPlate;" areaSet="0,2,3,7" nonCritical="general"/> <ArmorSection start="90" span="180" armorID="&itHeavyCeramicPlate;" areaSet="1,4" nonCritical="general"/> <ArmorSection start="270" span="180" armorID="&itHeavyCeramicPlate;" areaSet="0,2,3,7" nonCritical="general"/> <ArmorSection start="90" span="180" armorID="&itHeavyCeramicPlate;" areaSet="1,4" nonCritical="general"/> <ArmorSection start="270" span="180" armorID="&itHeavyCeramicPlate;" areaSet="0,2,3,7" nonCritical="general"/> <ArmorSection start="90" span="180" armorID="&itHeavyCeramicPlate;" areaSet="1,4" nonCritical="general"/> <Items> <Item count="100d100" item="&itStrelkaWhite;"/> </Items> </TranscendenceExtension>
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And when I try to run game the system give me this warning: "Error parsing Extensions\Pirat Charon : Unable to parse Pirat Charon.xml: Line(1):<?XML prologue excepted" (where "Pirat Charon" is the mod name)However I write this mod this error is always, always ALWAYS, even when I modifity yours mods. What is it ?
_________________ ~"I've never played another ship than Wolfen"~ Active wiki user
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| Wed Apr 06, 2011 3:54 pm |
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alterecco
Fleet Officer
Joined: Wed Jan 14, 2009 3:08 am Posts: 1650 Location: Enslaved by the Iocrym
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 Re: F50's Modding tutorial
0x818DvDr is not a legal entity. Look up how hexadecimal numbers work
The current version is 1.0. Change the version="0.98d" to version="1.0"
You are closing </ShipClass> too early. There is content after that that should be inside the <ShipClass></ShipClass>. Transcendence mods is 90% xml. The web is filled with good xml tutorials. I recommend you spend an hour or two studying one.
manaufacturer is spelled wrong.
After fixing that, perhaps it will run... If not, post here again with your new code.
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| Wed Apr 06, 2011 10:03 pm |
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RPC
Fleet Officer
Joined: Thu Feb 03, 2011 5:21 am Posts: 1916 Location: Hmm... I'm confused. Anybody have a starmap to the Core?
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 Re: F50's Modding tutorial
needs the > and
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Code:
<Armor> <ArmorSection start="270" span="180" armorID="&itHeavyCeramicPlate;" areaSet="0,2,3,7" nonCritical="general"/> <ArmorSection start="90" span="180" armorID="&itHeavyCeramicPlate;" areaSet="1,4" nonCritical="general"/> <ArmorSection start="270" span="180" armorID="&itHeavyCeramicPlate;" areaSet="0,2,3,7" nonCritical="general"/> <ArmorSection start="90" span="180" armorID="&itHeavyCeramicPlate;" areaSet="1,4" nonCritical="general"/> <ArmorSection start="270" span="180" armorID="&itHeavyCeramicPlate;" areaSet="0,2,3,7" nonCritical="general"/> <ArmorSection start="90" span="180" armorID="&itHeavyCeramicPlate;" areaSet="1,4" nonCritical="general"/>
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needs the </> closing tag. That becomes:
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Code:
<Armor> <ArmorSection start="270" span="180" armorID="&itHeavyCeramicPlate;" areaSet="0,2,3,7" nonCritical="general"/> <ArmorSection start="90" span="180" armorID="&itHeavyCeramicPlate;" areaSet="1,4" nonCritical="general"/> <ArmorSection start="270" span="180" armorID="&itHeavyCeramicPlate;" areaSet="0,2,3,7" nonCritical="general"/> <ArmorSection start="90" span="180" armorID="&itHeavyCeramicPlate;" areaSet="1,4" nonCritical="general"/> <ArmorSection start="270" span="180" armorID="&itHeavyCeramicPlate;" areaSet="0,2,3,7" nonCritical="general"/> <ArmorSection start="90" span="180" armorID="&itHeavyCeramicPlate;" areaSet="1,4" nonCritical="general"/> </Armor>
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That's all I found.
_________________ RPC's Permadeath Challenge Tutorial List on the Wiki and Installing Mods

 <The_Shrike> Salvagers do pretty much exactly what the player does, only without killing people. So we hate them massively. It's wonderfully ironic. A reader is thus free to choose between subjectivity or physics. Wir müssen wissen — wir werden wissen!
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| Wed Apr 06, 2011 10:35 pm |
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Datal
Militia Commander
Joined: Mon Feb 07, 2011 12:54 pm Posts: 288 Location: On the Phobos deck
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 Re: F50's Modding tutorial
I still don't get this legal entity.  Here is my code: (and it still doesn't works)
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Code:
<?xml version="1.0"?>
<!DOCTYPE TranscendenceExtension [<!ENTITY extUNID "0x818000"> ]>
<TranscendenceExtension UNID="&extUNID;" version="1.0"> <!--Corsair-class Gunship--> <!--Statek na probe.--> <ShipClass UNID="&scCorsair;" manaufacturer= "Charon Pirates" class= "Corsair12" type= "gunship" score= "250" techOrder= "mech" mass= "120" cargoSpace= "220" thrust= "250" maneuver= "8" maxSpeed= "22" leavesWreck= "45" --> <Armor> <ArmorSection start="270" span="180" armorID="&itHeavyCeramicPlate;" areaSet="0,2,3,7"/> <ArmorSection start="90" span="180" armorID="&itHeavyCeramicPlate;" areaSet="1,4"/> </Armor> <Devices> <Device deviceID="&itMakayevLauncher;"/> <Device deviceID="&itClass2Deflector;"/> </Devices> <Image imageID="&rsMediumShips1;" imageX="288" imageY="0" imageWidth="48" imageHeight="48" rotationOffset="-10" imageFrameCount="0" imageTicksPerFrame="0"/> <AISettings fireRateAdj="10" fireAccuracy="95" perception="6" /> <DriveImages> <NozzleImage imageID="&rsDriveExhaust;" imageX="48" imageY="0" imageWidth="48" imageHeight="48" imageFrameCount="0" imageTicksPerFrame="0"/> <NozzlePos x="-30" y="-7"/> <NozzlePos x="-30" y="7"/> </DriveImages> <Armor> <ArmorSection start="270" span="180" armorID="&itHeavyCeramicPlate;" areaSet="0,2,3,7" nonCritical="general"/> <ArmorSection start="90" span="180" armorID="&itHeavyCeramicPlate;" areaSet="1,4" nonCritical="general"/> <ArmorSection start="270" span="180" armorID="&itHeavyCeramicPlate;" areaSet="0,2,3,7" nonCritical="general"/> <ArmorSection start="90" span="180" armorID="&itHeavyCeramicPlate;" areaSet="1,4" nonCritical="general"/> <ArmorSection start="270" span="180" armorID="&itHeavyCeramicPlate;" areaSet="0,2,3,7" nonCritical="general"/> <ArmorSection start="90" span="180" armorID="&itHeavyCeramicPlate;" areaSet="1,4" nonCritical="general"/> </Armor> <Items> <Item count="100d100" item="&itStrelkaWhite;"/> </Items>
<ShipClass></ShipClass> </TranscendenceExtension>
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_________________ ~"I've never played another ship than Wolfen"~ Active wiki user
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| Thu Apr 07, 2011 10:43 am |
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Lokasenna
Miner
Joined: Sun Mar 06, 2011 6:33 pm Posts: 32
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 Re: F50's Modding tutorial
1. Your extUNID is still incorrect. Try changing it to "0xABCD1234" and see if that fixes the problem. Then go read a few modding tutorials.
2. At the end of the code, when you have </ShipClass>, delete the <ShipClass> right before it.
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| Thu Apr 07, 2011 12:19 pm |
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Datal
Militia Commander
Joined: Mon Feb 07, 2011 12:54 pm Posts: 288 Location: On the Phobos deck
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 Re: F50's Modding tutorial
And it still not works  Even when I try to change allready existed mods, I have always the same error. If I do ANYTHING in XML file then I have this error, maybe I need change my XML editor (I have XML Copy Editor) Here it's my new code:
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Code:
<?xml version="1.0"?>
<!DOCTYPE TranscendenceExtension [<!ENTITY extUNID "0xABCD1234"> ]>
<TranscendenceExtension UNID="&extUNID;" version="1.0"> <!--Corsair-class Gunship-->
<!--Test ship.-->
<ShipClass UNID="&scCorsair;" manaufacturer= "Charon Pirates" class= "Corsair12" type= "gunship" score= "250" techOrder= "mech" mass= "120" cargoSpace= "220" thrust= "250" maneuver= "8" maxSpeed= "22" leavesWreck= "45" --> <Armor> <ArmorSection start="270" span="180" armorID="&itHeavyCeramicPlate;" areaSet="0,2,3,7"/> <ArmorSection start="90" span="180" armorID="&itHeavyCeramicPlate;" areaSet="1,4"/> </Armor> <Devices> <Device deviceID="&itMakayevLauncher;"/> <Device deviceID="&itClass2Deflector;"/> </Devices> <Image imageID="&rsMediumShips1;" imageX="288" imageY="0" imageWidth="48" imageHeight="48" rotationOffset="-10" imageFrameCount="0" imageTicksPerFrame="0"/> <AISettings fireRateAdj="10" fireAccuracy="95" perception="6" /> <DriveImages> <NozzleImage imageID="&rsDriveExhaust;" imageX="48" imageY="0" imageWidth="48" imageHeight="48" imageFrameCount="0" imageTicksPerFrame="0"/> <NozzlePos x="-30" y="-7"/> <NozzlePos x="-30" y="7"/> </DriveImages> <Armor> <ArmorSection start="270" span="180" armorID="&itHeavyCeramicPlate;" areaSet="0,2,3,7" nonCritical="general"/> <ArmorSection start="90" span="180" armorID="&itHeavyCeramicPlate;" areaSet="1,4" nonCritical="general"/> <ArmorSection start="270" span="180" armorID="&itHeavyCeramicPlate;" areaSet="0,2,3,7" nonCritical="general"/> <ArmorSection start="90" span="180" armorID="&itHeavyCeramicPlate;" areaSet="1,4" nonCritical="general"/> <ArmorSection start="270" span="180" armorID="&itHeavyCeramicPlate;" areaSet="0,2,3,7" nonCritical="general"/> <ArmorSection start="90" span="180" armorID="&itHeavyCeramicPlate;" areaSet="1,4" nonCritical="general"/> </Armor> <Items> <Item count="100d100" item="&itStrelkaWhite;"/> </Items>
</ShipClass> </TranscendenceExtension>
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And error, still the same: "Error parsing Extensions\Pirat Charon : Unable to parse Pirat Charon.xml: Line(1):<?XML prologue excepted" (where "Pirat Charon" is the mod name)
_________________ ~"I've never played another ship than Wolfen"~ Active wiki user
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| Thu Apr 07, 2011 5:48 pm |
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alterecco
Fleet Officer
Joined: Wed Jan 14, 2009 3:08 am Posts: 1650 Location: Enslaved by the Iocrym
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 Re: F50's Modding tutorial
Are you sure you don't have another copy in your extension folder?
I just tried the code you pasted, and it runs fine (well, there are other errors, but not the one you posted)
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| Thu Apr 07, 2011 6:43 pm |
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Datal
Militia Commander
Joined: Mon Feb 07, 2011 12:54 pm Posts: 288 Location: On the Phobos deck
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 Re: F50's Modding tutorial
I'm very sure. And at 100% I don't have any other copy. Only one that file. Really I never had other error than that. Maybe my XMLCopyEditor is wrong. I will try to download notepad++.
_________________ ~"I've never played another ship than Wolfen"~ Active wiki user
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| Thu Apr 07, 2011 8:47 pm |
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Lokasenna
Miner
Joined: Sun Mar 06, 2011 6:33 pm Posts: 32
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 Re: F50's Modding tutorial
Try putting a space between the " and ? in your first line. Yours looks like:
<?xml version="1.0"?>
And every example I can find looks like:
<?xml version="1.0" ?>
It might not be the problem, I'm not sure.
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| Thu Apr 07, 2011 11:13 pm |
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