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1.08b 
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Militia Lieutenant
Militia Lieutenant

Joined: Wed Jul 30, 2008 3:05 pm
Posts: 160
Location: Germany, NW
Post Re: 1.08b
Well, that would work if I wanted a plain vanilla game. But doesnt help if I forget to do this before starting a new game. I doubt that an unused custom playership with no AI section has any influence on bugs like the one above, but I should have made sure to create a game with no extensions. If the game would display all extensions that will be active in that future game I could just choose the ones I want an leave all others in the extension folder.

The point is: There are many good and some outstanding extensions out there (custom ships, station graphics, mining equipment ...) and I like to try them out. Moving a dozen files and folders around before starting a new game is just not what I would expect.

Ill just want to keep my favorite extensions in a pool (the extensions folder) and pick the ones I want to activate when starting a new game.


Fri Mar 23, 2012 9:46 pm
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Militia Lieutenant
Militia Lieutenant

Joined: Sat Apr 30, 2011 9:58 pm
Posts: 243
Post Re: 1.08b
I'm not disagreeing that being able to choose which will be active via menu is a good idea- it's a wonderful one- just trying to make a suggestion to how you could possibly fix it.

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Fri Mar 23, 2012 10:31 pm
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Commonwealth Pilot
Commonwealth Pilot

Joined: Fri Mar 09, 2012 6:13 pm
Posts: 83
Post Re: 1.08b
alterecco wrote:
we have that already. 'find' is what you are looking for :)


Yeah but doesn't that return the position of the word in the string?


Sat Mar 24, 2012 8:51 am
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Militia Captain
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Joined: Wed Nov 18, 2009 1:01 am
Posts: 775
Location: Still looking for the csc Antarctica
Post Re: 1.08b
then you can use item ;)

edit, no that's for lists, I think I have been doing to much with them today D:

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Sat Mar 24, 2012 9:06 am
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Fleet Officer
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Joined: Wed Jan 14, 2009 3:08 am
Posts: 1651
Location: Enslaved by the Iocrym
Post Re: 1.08b
TranscendentGeek wrote:
alterecco wrote:
we have that already. 'find' is what you are looking for :)


Yeah but doesn't that return the position of the word in the string?


Yes, and nil if it is not there. So, if you don't need the position, just check for a non-nil value. Eg:

Code:
(if (find "this is a string" "string") (do something))

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Sun Mar 25, 2012 2:01 pm
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Militia Lieutenant
Militia Lieutenant

Joined: Wed Jul 30, 2008 3:05 pm
Posts: 160
Location: Germany, NW
Post Re: 1.08b
The feature to have more than one savegame for a player name is really handy, thanks for that! Now I dont have to do ugly things like append an "_", or "-1", "-2", ... to the player name.
[s]One thing that is missing in my opinion is a delete button - or the file name displayed in the "load game" screen. That would help when cleaning up old saves.[/s]

EDIT: Oops, found it - its late again and my reading sill are already asleep.


Mon Mar 26, 2012 9:27 pm
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Anarchist
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Joined: Tue Mar 27, 2012 5:37 am
Posts: 3
Post Re: 1.08b
Has anyone else mentioned issues with the inability to load a saved game if you have no internet connection at the time? You may have to start the game once you are already logged in. Then if you disable your internet connection it reports no save games are available until you restore the internet connection and log in.

I wouldn't want the lack of internet to prevent me from playing a local save game.


Tue Mar 27, 2012 4:34 pm
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Militia Lieutenant
Militia Lieutenant

Joined: Wed Jul 30, 2008 3:05 pm
Posts: 160
Location: Germany, NW
Post Re: 1.08b
Hmmm, Im having an issue posting highscores:

Trying to submit a highscore entry for the attached savegame caused Transcendence to crash. No log message, but "Transcendence is no longer working".
OS is Win7 Pro, 64 bits.

And my score didnt get submitted.

Attached .wer file in case this is useful to George.

ticket 806


Last edited by CFG on Tue Apr 10, 2012 3:20 pm, edited 2 times in total.



Tue Mar 27, 2012 7:04 pm
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Militia Lieutenant
Militia Lieutenant

Joined: Wed Jul 30, 2008 3:05 pm
Posts: 160
Location: Germany, NW
Post Re: 1.08b
Quote:
inability to load a saved game if you have no internet connection

That does work for me. I started Trans, logged in, started a new game, saved, disabled the networking adapter in windows and tried to load a game. It just worked.


Tue Mar 27, 2012 7:57 pm
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Militia Lieutenant
Militia Lieutenant

Joined: Sat Apr 30, 2011 9:58 pm
Posts: 243
Post Re: 1.08b
Sometimes you gotta shut down trans via ctrl-alt-del because it's borking up (either a mod, or something else isn't playing nice in the background). Having that be counted as 'resurrected' is not cool. ;_;

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Tue Mar 27, 2012 10:19 pm
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Militia Commander
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Joined: Mon Aug 04, 2008 4:53 pm
Posts: 289
Location: Korriban
Post Re: 1.08b
Has anything changed in 1.08b regarding the construction of playership mods? I am updating my playership modpack, and was attempting to test them in the new version, but they will not show up in the ship list. :twisted:


Tue Mar 27, 2012 11:58 pm
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Militia Lieutenant
Militia Lieutenant

Joined: Wed Jul 30, 2008 3:05 pm
Posts: 160
Location: Germany, NW
Post Re: 1.08b
This is probably not 1.08b-specific, but I noticed that while switching weapons there is a power peak even if there is no other weapon to switch to (only 1 gun/beam/... type weapon besides launcher(s) is installed).


Wed Mar 28, 2012 2:13 am
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Commonwealth Pilot
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Joined: Tue Mar 16, 2010 8:55 pm
Posts: 52
Location: Poland
Post Re: 1.08b
Probably I discovered a bug in this release - I've beaten the game (left human space) but my hiscore entry wasn't added to neither global nor local high score list.

Code:
RONAN DESMOND

Adventure   Domina & Oracus I: The Stars of the Pilgrim
Commonwealth militia rank   Lieutenant
Domina relationship   Novice
Fate   Left Human Space on a journey to the Galactic Core
Genome   Human male
Money (credits)   112,994
Money (rin)   257,239
Score 418795
Ship class   Wolfen-class gunship
Time played   7 hours and 17 minutes
Version   1.08b

ACHIEVEMENTS & REGRETS


Became Legendary Hero of the Arena   
Cleared the Charon system for Korolov Shipping   
Found and delivered Professor Dall's alien sphere   
Liberated Raisu station   
Rescued Mr. Katami from the Black Market   

COMBAT

Enemy ships destroyed   632
Enemy stations destroyed   52
Friendly ships destroyed   13
Friendly stations destroyed   4

COMMERCE

Profit on arms   1,738,303
Profit on goods and materials   433,586
Profit on illegal items   2,595
Profit on luxury goods   97,294
Profit on medical supplies   32,505

CONDUCTS

Honored permadeath

ENEMY SHIPS DESTROYED

Iocrym command ship   1
Xenophobe ark   1
Phobos-class dreadnought   1
Iocrym sentinel   67
Gaian processor   5
Deimos-class destroyer   1
Chasm-class heavy gunship   2
Ventari destroyer   1
The Slicer   1
Tundra-class heavy gunship   4
Ranx dreadnought   1
Centurion/X-class heavy gunship   1
Tripoli-class destroyer   1
Polar-class freighter   2
Luminous drone   6
Xenophobe defender   9
Centurion-class heavy gunship   4
Wolfen-class gunship   4
Sandstorm-class gunship   58
Ares sentry   3
Manticore-class heavy gunship   2
Atonement-class heavy gunship   2
Charon frigate   1
Ranx gunship   33
Xenophobe fighter   72
Drake-class missileship   3
Repentant-class gunship   4
Heliotrope destroyer   3
Meth enforcer   12
T31-class armed transport   2
Ronin/C-class gunship   1
Viking II-class gunship   9
Zoanthrope raider   24
Wind slaver   23
Heliotrope gunship   9
Revelations-class missileship   1
Sapphire-class yacht   2
heavy IAV   3
Plague-class gunship   3
Sotho-class gunship   2
EI500-class freighter   1
Hammerhead II-class gunship   3
Arco Vaughn   1
Ronin/B-class gunship   4
Urak sentinel   15
Corsair II-class gunship   25
Oromo-class gunship   9
EI100-class freighter   5
Viking-class gunship   26
Borer II-class gunship   1
Ronin/A-class gunship   5
Earthzone-class armed shuttle   9
Himal interceptor   8
medium IAV   1
Zulu-class gunship   5
Hornet-class battlepod   35
light IAV   6
Borer-class gunship   8
Corsair-class gunship   54
Tenhove-class sentinel   6
Centauri raider   21

ENEMY STATIONS DESTROYED

Ares commune   1
Ares outpost   1
Penitent sanctum   1
Ranx outpost   2
Heliotrope colony   2
Penitent shrine   2
Death Drug Cartel outpost   3
Dwarg colony   1
Marauder compound   1
outlaw ceralloy mine   2
Sapiens compound   1
Anarchist settlement   2
Charon Pirates stronghold   5
Fortress of the Charon Pirates   1
Heliotrope outpost   1
outlaw haven   1
Urak mine   2
Charon Pirates outpost   1
Himal refuge   4
outlaw camp   1
outlaw titanium mine   2
Urak outpost   1
Anarchist camp   1
Centauri Warlords camp   3
Charon Pirates cache   1
Anarchist gathering   8
Arco Vaughn's container habitat   1

EXPLORATION

Systems visited   27
Never reached the Galactic Core   

FINAL EQUIPMENT

Iocrym Fracture cannon   
enhanced heavy ion blaster [+100%]   
NAMI missile launcher   
enhanced R9 deflector [+80%]   
4 segments of light Iocrym armor   
Hyperion reactor   
Longreach I autocannon   
smuggler's cargo hold   

FINAL ITEMS

Iocrym Fracture cannon   
31 hadron-vacuum fuel cells   
heavy armor repair kit   
267 pteracnium fuel rods   
3 medium armor repair kits   
decayed etherium field crystal   
Commonwealth military identification chip   
black market identification chip   

FRIENDLY SHIPS DESTROYED

Corporate cruiser   1
Sandstorm-class gunship   2
Molotok bounty hunter   1
heavy IAV   1
Ferian miner   6
Ronin/C-class gunship   2

FRIENDLY STATIONS DESTROYED

Ferian colony   4

ITEMS INSTALLED

light Iocrym armor   
Iocrym Fracture cannon   
Iocrym repeller   
heavy ion blaster   
Hyperion reactor   
Iocrym veil   
carbide carapace   
Koshiba-500 reactor   
orthosteel armor   
quadrocarbide armor   
R9 deflector   
heavy blast plate   
Katana star cannon   
Longreach I autocannon   
Mammoth 50MW deflector   
SN2500 reactor   
light Omsk armor   
mark I Omsk deflector   
patch spider   
Luminous armature   
Nova-100 reactor   
Shuriken neutron blaster   
dual turbolaser cannon   
Nova-50 reactor   
smuggler's cargo hold   
Cyclotron S55 deflector   
light plasteel armor   
NAMI missile launcher   
Nova-25 reactor   
dual laser cannon   
hull plate ionizer   
laser collimator   

MISSIONS & ACTIVITIES

Commonwealth militia missions   0
Mining colony missions   1
Money earned on missions   200

WEAPONS FIRED

Iocrym Fracture cannon   411
Iocrym repeller   7
heavy ion blaster   15,789
Katana star cannon   3,798
Shuriken neutron blaster   5,788
dual turbolaser cannon   4,425
KM500 Stiletto missile   584
Longreach I autocannon   2,623
NAMI missile launcher   675
dual laser cannon   1,504
KM100 Longbow missile   91

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Wed Mar 28, 2012 4:33 pm
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Fleet Officer
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Joined: Tue Mar 22, 2011 8:43 pm
Posts: 1016
Location: Alaska
Post Re: 1.08b
While I was doing my latest Adventure .xml I noticed a " problem " with the Armor Dealer and installing things :
I actually made the ones in the adventure separate the installs to custom because it was such a problem for me but because " it is an adventure " I could not blame the game for having a bug.
However, it did start a feature in the adventure about Armor and helped solve a problem I had with keeping the player from running off with the Militia cash cards :) so the " bug " actually helped and I am happy it was not something caused by playing adventures, but a real bug that others found.
===========
However the one thing I did find that persists and maybe it is just me : but a station selling multiples of an item will not offer to install the item if you only buy one........ this is not always the case or I have not hit it often enough but I know it is there.
Ex: buy one of 2 weapons at arms dealer, have to find a place to install it or buy 1 then go back to buy the last one so you can get one installed .

==========

Tamagoyaki : considering my high score was not as high as yours....I like the bug you found :) LOL but I am amazed your score was so high in such a short time : maybe because my ship is slow and I mine alot... but I had 45128 11 hours in ( but I had not done the Arena because to me it is a financial drain better left for back tracking after I get a good amount of credits If I did not by the time I got to that system.)

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"Roses are red. Violet are blue. I have a weapon. And I don't think you do..."


Wed Mar 28, 2012 7:44 pm
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Militia Lieutenant
Militia Lieutenant

Joined: Wed Jul 30, 2008 3:05 pm
Posts: 160
Location: Germany, NW
Post Re: 1.08b
Another thing: There is an issues with loading saved games when not signed in. Just to get this clear: The user is supposed to be able to play games created when "signed in" when he is "offline" too, is that right?

When I start Transcendence and click "load game" right away - even before I got signed in (I enabled automatic sign in, but I wont wait in this case till this happens), I get this situation:

Attachment:
trans108b bug load game1s.png
trans108b bug load game1s.png [ 14.07 KiB | Viewed 1164 times ]

The only game available is an old save created way before 1.08, but was successfully loaded/saved with 1.08.

If I then return to the main screen and wait till Im signed in I get:

Attachment:
trans108b bug load game2s.png
trans108b bug load game2s.png [ 38.04 KiB | Viewed 1164 times ]


All games are magically there again.

EDIT: Also tried manually signing out before attempting to load a game. That also results in only games being available which were created while "offline" or before 1.08.


Sun Apr 01, 2012 5:45 pm
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