[New Mod-Tower Defense] Star Genesis 00
- Autohummer
- Militia Lieutenant
- Posts: 238
- Joined: Fri Jan 06, 2012 10:51 am
Top: Durkham-Class CV
Middle: Aciman-Class CA
Bottom: Battleship hull, undeveloped
Has resurfaced!
-
- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
@Autohummer:
That is so beautiful :3
I'll add it as the Durkham, and credit you everywhere
Also, I'm planning on allowing the player to upgrade the Hangar Bay into a cruiser dock and then into a capital shipyard.
Then you can have capital ships along with you to fight the enemy hordes >:D
I'll make it so that you can switch the Domina powers into switching to the capital ships instead (so I->1 is to switch to the Aciman-Class CA, for example).
That is so beautiful :3
I'll add it as the Durkham, and credit you everywhere
Also, I'm planning on allowing the player to upgrade the Hangar Bay into a cruiser dock and then into a capital shipyard.
Then you can have capital ships along with you to fight the enemy hordes >:D
I'll make it so that you can switch the Domina powers into switching to the capital ships instead (so I->1 is to switch to the Aciman-Class CA, for example).
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
- Autohummer
- Militia Lieutenant
- Posts: 238
- Joined: Fri Jan 06, 2012 10:51 am
Durkham with titanium colour scheme:
400x400 pixel per frame, someone help me spoiler-tag it to preserve thread readability.
(It is deliberately off-centre, as the main rotational thrusters are positioned in a way that the axis of rotation is not exactly at the middle of the ship but slightly behind the middle (they are at the ends of protruding blocks at the sides. If you don't like this and want a proper-centred version, just tell me.)
[spoiler=]
[/spoiler]
400x400 pixel per frame, someone help me spoiler-tag it to preserve thread readability.
(It is deliberately off-centre, as the main rotational thrusters are positioned in a way that the axis of rotation is not exactly at the middle of the ship but slightly behind the middle (they are at the ends of protruding blocks at the sides. If you don't like this and want a proper-centred version, just tell me.)
[spoiler=]
[/spoiler]
Has resurfaced!
-
- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
It's amazing :3
I'll probably add them later when I'm not studying for finals >.<
I don't know exactly where the thrusters are supposed to go though.I'll probably add them later when I'm not studying for finals >.<
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
- Autohummer
- Militia Lieutenant
- Posts: 238
- Joined: Fri Jan 06, 2012 10:51 am
If someone can tell me concisely and precisely how the thruster coordinates is supposed to work/if it is possible to make thrusters firing for rotation I can go and take a crack at it.
Aciman Class Heavy Cruiser, 400x400 pixels per frame:
Aciman Class Heavy Cruiser, 400x400 pixels per frame:
Has resurfaced!
-
- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
Squee :3
I don't know how it works either so I'll probably get to it next week or something.
I don't know how it works either so I'll probably get to it next week or something.
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
- Autohummer
- Militia Lieutenant
- Posts: 238
- Joined: Fri Jan 06, 2012 10:51 am
To bump the thread a bit:
Fleet lineup!
Midway-class Escort Carrier (I couldn't make a good looking hanger station, so I made one that moves!)
Durkham-class Defence Carrier (Has some broadside howitzers and plenty of CIWS for self-defence):
Aciman-class Heavy Cruiser (Powerful broadside howitzer turrets, a forward dual lancer turret and a very dangerous spinal gun array) :
Leviathan-class Battleship (Even more firepower and armour than the Aciman):
Calvino-class Battlecarrier (Has the armament of a Leviathan minus the spinal guns. Hanger capacity is between the Durkham and the Midway):
I was too lazy to make new fighters so I used my own Assaultstar design (Left: Escortstar light fighter, Right: Assaultstar Multirole fighter):
Fleet lineup!
Midway-class Escort Carrier (I couldn't make a good looking hanger station, so I made one that moves!)
Durkham-class Defence Carrier (Has some broadside howitzers and plenty of CIWS for self-defence):
Aciman-class Heavy Cruiser (Powerful broadside howitzer turrets, a forward dual lancer turret and a very dangerous spinal gun array) :
Leviathan-class Battleship (Even more firepower and armour than the Aciman):
Calvino-class Battlecarrier (Has the armament of a Leviathan minus the spinal guns. Hanger capacity is between the Durkham and the Midway):
I was too lazy to make new fighters so I used my own Assaultstar design (Left: Escortstar light fighter, Right: Assaultstar Multirole fighter):
Last edited by Autohummer on Thu Dec 19, 2013 5:39 pm, edited 1 time in total.
Has resurfaced!
-
- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
Amazing Autohummer :3
I'm still working on making the playership weapons and getting the fighters to strike first (instead of waiting for enemy ships to get close).
The upgrade dockscreen is going to end up being ~7 levels deep unless I think up of a really good way to make things concise. I ended up looking at the Neuros Media Player for some dockscreen examples but ended up fixing that instead >.< (but the Star Genesis dockscreens will look so much better as a result >:D )
So... ideas for upgrade dockscreen?
I'm still keeping the upgrade packages in the back of my head btw.
I'm still working on making the playership weapons and getting the fighters to strike first (instead of waiting for enemy ships to get close).
The upgrade dockscreen is going to end up being ~7 levels deep unless I think up of a really good way to make things concise. I ended up looking at the Neuros Media Player for some dockscreen examples but ended up fixing that instead >.< (but the Star Genesis dockscreens will look so much better as a result >:D )
So... ideas for upgrade dockscreen?
I'm still keeping the upgrade packages in the back of my head btw.
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
- Autohummer
- Militia Lieutenant
- Posts: 238
- Joined: Fri Jan 06, 2012 10:51 am
My idea would be like this:
Main screen:
This set of dockscreens is only about 4-5 levels deep, but is pretty wide and should cover most if not all the commands that we want.
Also, an explanation of the tech level mechanism:
Tech level starts from 1, and ends at 6. You need to invest a significant amount of resources (and possibly time) to advance tech level.
Main screen:
- 1. Upgrades
- ->
a) Ship Upgrade Packages (each iteration gives a comprehensive improvement to a certain class of ship)
-> One screen for each class of ship
b) Facility Upgrades (same as above, but for facilities)
-> One screen for each type of facility
c) Research (Unlocks more advanced upgrades and new ships/facilities)
-> Advance tech level
-> Develop new ship hulls. facilities
d) Resourcing Upgrades (increase the amount of scrap you gain or give you a steady scrap income?)
2. Repair/refuel (If we allow the station to refuel rather than consuming resources to do so)- ->
Same as base game, but can be made to consume scrap (Why didn't we use credits all long? Just wondering.)
3. Shipyard (Depends if you want a separate shipyard to incorporate it into the home base)- ->
Build... (One choice for each class of ship, maybe add a confirmation screen as well to save frustration.)
4. Scan (Not useful IMHO, never used it for all of 11 waves)- ->
Same as right now? I don't use it much personally....
5. Resources Counter (Preferably use the Rin display system and put it on the above rather than inside the dockscreen) - ->
This set of dockscreens is only about 4-5 levels deep, but is pretty wide and should cover most if not all the commands that we want.
Also, an explanation of the tech level mechanism:
Tech level starts from 1, and ends at 6. You need to invest a significant amount of resources (and possibly time) to advance tech level.
- T1:
- Durkham-class (you start with it and you should be given the option to build more, however it costs so much resources that it is impractical to build one until mid-game)
Midway-class (I wanted it to replace the fighter docks that we have now. If not then replace this with the fighter dock and move the Midway to the same tech level as the Aciman)
Laser Turret
Barricade
- Upgrade 1 for Durkham
Upgrade 1 for Midway
Upgrade 1 for Laser Turret
Upgrade 1 for Barricade (possible?)
Upgrade 1 for fighters
- Upgrade 2 for Durkham
Upgrade 2 for Midway
Upgrade 2 for Laser Turret
Upgrade 2 for Barricade
Upgrade 2 for fighters
Missile Turret
Mining Station (to be deployed by a carrier-class ship)
Capital Shipyard (for starbase or as separate facility)
Aciman-class (Available as soon as Capital Shipyard is online)
- Upgrade 3 for Durkham (Max)
Upgrade 3 for Midway (Max)
Upgrade 3 for Laser Turret (Max)
Upgrade 3 for Barricade (Max)
Upgrade 3 for fighters
Upgrade 1 for Mining Station
Upgrade 1 for Missile Turret
Upgrade 1 for Aciman-class
Super-Capital Shipyard (for starbase or as separate facility)
Leviathan-class (Available as soon as Super-Capital Shipyard is online)
- Upgrade 4 for fighters
Upgrade 2 for Mining Station
Upgrade 2 for Missile Turret
Upgrade 2 for Aciman-class
Upgrade 1 for Leviathan-class
Calvino-class (Requires Super-Capital Shipyard)
- Upgrade 5 for fighters (Max)
Upgrade 3 for Mining Station (Max)
Upgrade 3 for Missile Turret (Max)
Upgrade 3 for Aciman-class (Max)
Upgrades 2 and 3 for Leviathan-class
Upgrades 1, 2 and 3 for Calvino-class
- Durkham-class (you start with it and you should be given the option to build more, however it costs so much resources that it is impractical to build one until mid-game)
Has resurfaced!
- pixelfck
- Militia Captain
- Posts: 571
- Joined: Tue Aug 11, 2009 8:47 pm
- Location: Travelling around in Europe
Very nice artwork! I wish I could do something even half as good!
You can make ships attack early by writing a behaviour class for them and spawn them with this behaviour class as their controller. (it is not possible to assign a behaviour class to existing ships).
You can make ships attack early by writing a behaviour class for them and spawn them with this behaviour class as their controller. (it is not possible to assign a behaviour class to existing ships).
-
- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
I'm planning on adding new resources for different things so I'm playing around with new resources other than credit.
Also, I tried to implement scrap as an economy type but since my 'stations' are actually ships I don't think they will display scrap on the top of the screen
Also, ideas for enemy ships/tech?
Also, I tried to implement scrap as an economy type but since my 'stations' are actually ships I don't think they will display scrap on the top of the screen
Also, ideas for enemy ships/tech?
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
the CSCs, while a ship in every senses, can display your credits on the top, can't they? It should be possible to make your ships display scraps there too.
Yes, look at my avatar, I have a wyvera type ship.
- Autohummer
- Militia Lieutenant
- Posts: 238
- Joined: Fri Jan 06, 2012 10:51 am
Thanks!pixelfck wrote:Very nice artwork! I wish I could do something even half as good!
Working on it. I am going for an aggressive, angular look to contrast the bricky allied ships.RPC wrote:Also, ideas for enemy ships/tech?
Has resurfaced!
-
- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
Autohummer:
Okay, so I'm thinking about making a civilian constructor ship [which will be an optional starter playership] named the Opinren that would make all of the economy stations, such as a mining colony, more starbases, and maybe some solar collectors. Just a heads up because I had to reuse my old ship graphic >.<
Okay, so I'm thinking about making a civilian constructor ship [which will be an optional starter playership] named the Opinren that would make all of the economy stations, such as a mining colony, more starbases, and maybe some solar collectors. Just a heads up because I had to reuse my old ship graphic >.<
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
- Autohummer
- Militia Lieutenant
- Posts: 238
- Joined: Fri Jan 06, 2012 10:51 am