Song 'N'* AssumedPseudonym's "Superior" Sounds
AKA: 'SNAPSS'
SNAPSS is a sound overhaul mod for Transcendence. It replaces the sounds of almost all the weapons in the game, and also works for modded weapons that don't have their own custom sounds. It's a collaborative effort, with AP doing the transcendence lisp framework (and some sound normalisation and tweaks), and me doing the sounds themselves (they're heavily modified versions of stock sounds, to the extent that they're completely different).
...And you can blame me for the name. As usual.
Download here from Multiverse (current version)
NOW AVAILABLE ON STEAM!
Requires Transcendence V.1.7 Alpha 1 or higher.
Known bugs/issues:
-Sometimes behaves differently on WINE to how it does on Windows. If you experience a bug, please include if you're using WINE.
-Missiles that use sounds other than the standard missile launcher sound (eg. Strelkas) will not play the correct sound unless their missiles are manually added to SNAPSS. Currently the Strelka series have been worked around in this way, but there may be other weapons in CC/EP (or mods) that do not work correctly.
-You may have to adjust your ingame volume (or music volume) to get the balance right.
-Sounds may 'pop' if the first thing you do on loading a game is fire a gun.[/size]
FAQ
Q: Why is "Superior" in quotation marks?
A:Because it's subjective. There may be people out there who like hearing the same three weapon sound effects over and over again!
Q: How does it work?
A: If you want to see fully, read the code that AP's put into it. But here's the short version: This mod doesn't actually overwrite the weapons themselves. Instead it overrides the stock weapons sounds (except the missile launcher sound) with silent WAV files. It then chooses the correct sound to play out of the SNAPSS resources folder based on the damage type and damage of the weapon that's being fired, unless that weapon has a custom sound already in its XML, or is specified for a custom sound within the SNAPSS framework (eg: the Ion9).
In addition to that, SNAPSS overrides snArmorHit1 with a slightly less ear-gouging WAV file. In future versions we may expand this into a proper system that uses different sounds for different weapons.....but that is a lot of extra work, so it won't be happening for a while if it does happen.
Q: How buggy is it?
A: Not very, actually. At this point the code is pretty stable on current (1.9.1) versions of the game.
Q: [Sound] is too loud/quiet/isn't very good!
A:
You can also adjust your ingame volume balance using the function keys (I can't remember which ones), and it's probably in Settings.xml as well. Adjusting your system's volume and the music volume may help with any issues with sounds being too loud or too quiet. If that doesn't work, report it here. Keep in mind this mod is stable and not heavily developed these days.
Q: What is SNAPSS going to be eventually?
A:Quite possibly "Obsolete because of changes to the base game". However before then it'd be cool if we got stuff like customised armor hit sounds for each damage type, plus all the annoying bugs fixed. I'd also like to redo a lot of the placeholder sounds that are in the current alpha. Time will tell though...it all depends on the availability of both myself and AP, whether we can get it sounding and feeling good.....and also whether George fixes some engine issues that have been delaying development.
Q: Can I modify these sounds and use them in my own mod?
A: Sure. I'd personally prefer it if you didn't use the unmodified ones, but if you really want to then ask directly please. Please credit both myself and AssumedPseudonym in the credits field of your mod if you do use our work.