I suggested the majority of the tweaks to unit stats prior to the Era 3 update. So far, is it all working out okay? Are there any units which seem drastically over- or under-powered? Does every unit fill a role and is useful in some way (i.e. counters some other unit)?
I'll start: I think most things are relatively balanced.
- Planetary defenses especially, increasing their range allows them to inflict a minimum 5-10% of casualties against invaders, being at least marginally useful in slowing the advance of a battlefleet compared to before when they were one-shotted before doing anything.
- There is no way to avoid casualties altogether against defenses anymore, unless you send starcruisers as siege units which outrange everything else. Minotaurs can one-shot autocannons and HELs but get smacked by hypersonics, plasma and armored sats. In contrast Eldritches are immune to missiles but are eaten up by the longer range cannon defenses. Adamants and Undines are slightly better against both but still take casualties as their missiles don't hit instantly.
- The jumpship beacon idea was terrific (kudos to whoever came up with that one!), and definitely makes the game a lot slower paced. That is, I don't have to check in every day to see if my empire just got razed to ashes by a surprise blitz.
Just my 2 cents. Great game! Haven't really played anything like it. GalCiv, Stellaris, Sins of a Solar Empire, all similar but Anacreon is really unique in some way.