2.0 Alpha 3

New releases and announcements from George and the staff.
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Arisaya
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George has released the next alpha for 2.0.

(Note, you will need to use this download link rather than the auto-update feature if you are on version 1.9.2, as 1.9.2 will not update to an unstable version, only the next stable version)
https://downloads.kronosaur.com/TranscendenceNext.zip

Patchnotes for 2.0 Alpha 2 can be found here: viewtopic.php?f=15&t=9172

New Features
  • Weapon item stat cards now display ranges
  • Shield item stat cards now display depletion delay in seconds instead of relative to an unknown value
Changes
  • Slight adjustement to urak howitzer stats
  • Roles of Chasm and Tundra have been swapped
Fixes:
  • Fixed a reference leak in the (map ...) tlisp function. This bug likely dates back to the introduction of (map ...) but was only just traced down last week.
  • Reference leak fix stops a crash in VoTG with one of the overlays when a system has been loaded for long enough
  • Urak howitzer projectile now appears at the correct size
Modding (this is still API54, as no engine changes were made)
  • mathScaleFP (a lambda) was added to handle floating point numbers
  • rpgMissionReward uses default currency of adventure instead of credits
  • missionRewards is now a global <property> in &unidPlayer;
  • rpgMembership now uses properties
Known issues:
  • Hitscan beam weapon (seen in VotG, TSB, and TBR) effects can appear to visually 'travel' by their normal length as if they were a long beam. This is a visual bug due to 60fps, they do not actually have that extended range.
  • Some particle effects and explosions (seen primarily in VotG) can create unintentionally gigantic particle sprays over the entire screen. This is also a visual bug due to 60ffps, they do not actually have that extended range.
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136166
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Wait, the roles of the Chasm and Tundra are swapped? Like in ES?
Mk.3 Dual howitzer + 30% (Hexagene Booster) + Makayev weapon enhancer (+75%) + Wolf-class heavy gunship/Monitor = :D :o :shock: :lol: :twisted:
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P.S.S viewtopic.php?f=16&t=9149
P.S.S.S viewtopic.php?f=16&t=9152
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Arisaya
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Yep, George saw the change in ES, liked it, and decided to adopt a similar change in vanilla (its not exactly the same as the ES change but its very similar)
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136166
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Aaaaaaaaand what about my fave frag howitzer?
Mk.3 Dual howitzer + 30% (Hexagene Booster) + Makayev weapon enhancer (+75%) + Wolf-class heavy gunship/Monitor = :D :o :shock: :lol: :twisted:
P.S look in the profile tab Edit Signature to leave annoying messages like this!
P.S.S viewtopic.php?f=16&t=9149
P.S.S.S viewtopic.php?f=16&t=9152
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Arisaya
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Its visually correct now, and it does a bit more WMD in exchange for slightly higher power consumption, in line with its level
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Song
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Specifically, there was a longstanding oversight on the Urak howitzer where the primary projectile didn't have any damage set, which caused the procedural projectile effect to scale far too small - that's the main fix. The other changes are also ported in from ES because the gun underperforms a bit in vanilla.
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