(Note, you will need to use this download link rather than the auto-update feature if you are on version 1.9.2, as 1.9.2 will not update to an unstable version, only the next stable version)
https://downloads.kronosaur.com/TranscendenceNext.zip
Patchnotes for 2.0 Alpha 2 can be found here: viewtopic.php?f=15&t=9172
New Features
- Weapon item stat cards now display ranges
- Shield item stat cards now display depletion delay in seconds instead of relative to an unknown value
- Slight adjustement to urak howitzer stats
- Roles of Chasm and Tundra have been swapped
- Fixed a reference leak in the (map ...) tlisp function. This bug likely dates back to the introduction of (map ...) but was only just traced down last week.
- Reference leak fix stops a crash in VoTG with one of the overlays when a system has been loaded for long enough
- Urak howitzer projectile now appears at the correct size
- mathScaleFP (a lambda) was added to handle floating point numbers
- rpgMissionReward uses default currency of adventure instead of credits
- missionRewards is now a global <property> in &unidPlayer;
- rpgMembership now uses properties
- Hitscan beam weapon (seen in VotG, TSB, and TBR) effects can appear to visually 'travel' by their normal length as if they were a long beam. This is a visual bug due to 60fps, they do not actually have that extended range.
- Some particle effects and explosions (seen primarily in VotG) can create unintentionally gigantic particle sprays over the entire screen. This is also a visual bug due to 60ffps, they do not actually have that extended range.