RC1: Possible AI Bug

These are old bug reports that have been closed.
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BloodEagle
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Joined: Wed Aug 06, 2008 7:27 pm

I've noticed that a lot of enemy ships that are assigned to starbases won't fight back if you attack them whilst they're on-route to their base from the gate. This includes hacking attempts and omni-directional weapons.
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Aury
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BloodEagle wrote:I've noticed that a lot of enemy ships that are assigned to starbases won't fight back if you attack them whilst they're on-route to their base from the gate. This includes hacking attempts and omni-directional weapons.
I think its always been this way.
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Wurmish
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You could say the AI is... fairly single minded when it comes to important things like checking into their correct station. Although maybe making them defend themselves would be a logical idea.
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Aury
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Maybe if the AI had an aggressiveness value?
maximum value means it is 100% aggressive (ie, attacking closest enemy takes precedence over any and all orders)
Positive values means it goes out of its way to hit enemies
0 means it will attack only if attacked
negative values means it will only defend itself
minimum value means it is 100% passive (NEVER fights)
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