Collisions and Orbits

Post ideas & suggestions you have pertaining to the game here.
Post Reply
User avatar
Resident-Pyromaniac
Militia Lieutenant
Militia Lieutenant
Posts: 207
Joined: Sun Feb 27, 2011 5:11 pm
Location: Looting the Wreck of the CSC terra.

I know there are mods that already have planetary orbits, but I also have the Idea of collisions.
so, stations, asteroids, planets, stars, and some wrecks will damage you if you bump into them. like, if you hit one at Sixty Ls an hour, you receive sixty Hp in damage. hitting it at one-twenty Ls an hour results in two fourty Hp of damage. So, a doubling effect.
also, if one occupies the mask of a sun, your ship gets a Radioactive-ish effect of goldenness, and receive very constant plasma damage.
the collisions would prevent people from hiding inside of planets and stars, and make asteroid-rich worlds more challenging. also, orbits are just plain cool.
If Transcendence was made in 3D, I would die of Happiness.



If you are reading this, then I have planted a deadly virus into your CPU. (not really, but you can never be too careful.)
Drako Slyith
Fleet Officer
Fleet Officer
Posts: 1036
Joined: Wed Feb 03, 2010 4:28 am
Location: Researching how to make St. Kats star go supernova.
Contact:

I tried to make an orbit system, but it didn't work. Another idea is to have planets destroyable. I have worked a bit on that but I still have some problems to work out. I do quite like the idea of collisions. I don't know but could you use the battle arena and add code to cause damage? I've looked at it and it seems to be hard-coded, but I'm wondering if there was a (objOverlap obj obj2) (or something like that) which would return true if they overlap. That would have tremendous potential for modding.
Image
Image
Play in over 100 systems in a network. Play the 2011 Mod Of the Year
and the highest rated mod on Xelerus, The Network.
Play the July Mod of the Month, Fellow Pilgrims!
Play My other mods as well
(Drako Slyith)* I am a person
(Eliza chatbot)> Do you believe it is normal to be a person?
User avatar
Atarlost
Fleet Admiral
Fleet Admiral
Posts: 2391
Joined: Tue Aug 26, 2008 12:02 am

But first fix it so it respects masks.
Literally is the new Figuratively
Post Reply