THAT'S THE SPIRITmatix wrote:This thread has given me an idea for a mod

I was concerned mostly because we have " useless items " : incluiding the foods that are no exploited for commerce as much as I think they should be :
I was thinking :
Pirates should be after resources : hunting ships / mining :
the neutral ( and hostile ) transports should not just be carrying items but actually trading items : like a traffic ship should drop and buy or sell at each station
items like Hydrocarbons, foods should be of more value / use to the outer stations and or the player: friendly or hostile : salvagers should be more locked to the tinkers and weapon/ armor stations ( or major stations in general ) to sell or dump what they find...
just thinking
