HydroCarbons

Post ideas & suggestions you have pertaining to the game here.
shanejfilomena
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matix wrote:This thread has given me an idea for a mod :twisted:
THAT'S THE SPIRIT :)

I was concerned mostly because we have " useless items " : incluiding the foods that are no exploited for commerce as much as I think they should be :

I was thinking :
Pirates should be after resources : hunting ships / mining :
the neutral ( and hostile ) transports should not just be carrying items but actually trading items : like a traffic ship should drop and buy or sell at each station

items like Hydrocarbons, foods should be of more value / use to the outer stations and or the player: friendly or hostile : salvagers should be more locked to the tinkers and weapon/ armor stations ( or major stations in general ) to sell or dump what they find...

just thinking :)
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
FourFire
Militia Captain
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Posts: 567
Joined: Sun Aug 12, 2012 5:56 pm

That sounds like a great idea Shanejfilomena!
It's a shame that I am computer illiterate because I would have liked to make such a mod (possibly as an extension to
Dynamic Systems or The Network)...
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
TranscendentGeek
Commonwealth Pilot
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Joined: Fri Mar 09, 2012 6:13 pm

Dear god this thread was started in may how on earth is it still getting comments? lol
FourFire
Militia Captain
Militia Captain
Posts: 567
Joined: Sun Aug 12, 2012 5:56 pm

TranscendentGeek; surely thou bequest the false deity?
Wouldst it not be more proper to deign to seek the mercy of ____?
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
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