Nano blaster & gravitron cannon
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- Anarchist
- Posts: 14
- Joined: Sat Mar 14, 2009 11:21 am
- Location: Improving Iocrym technologies to help fight Oracus
For the nano blaster, I get an invalid weapon fire type, but I don't know where it is. The gravitron cannon is invalid weapon fire type. Any help would be greatly appreciated.
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- Anarchist
- Posts: 14
- Joined: Sat Mar 14, 2009 11:21 am
- Location: Improving Iocrym technologies to help fight Oracus
Here is the nano blaster code:
<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TranscendenceExtension
[
<!ENTITY itNanoblaster "0xE4981936">
<!ENTITY stdfirearc_min "351">
<!ENTITY stdfirearc_max "9">
<!ENTITY hvyfirearc_min "356">
<!ENTITY hvyfirearc_max "4">
<!ENTITY semfirearc_min "342">
<!ENTITY semfirearc_max "18">
]>
<TranscendenceExtension UNID="0xE4981936" version="0.99c">
<!-- Nano Blaster -->
<ItemType UNID="&itNanoblaster;"
name= "Nano blaster"
level= "15"
value= "100000"
mass= "6000"
frequency= "rare"
numberAppearing= "1"
modifiers= "MajorItem; Military"
description= "One of the Hofts' strongest and most effective weapon against large fleets of enemies, it will do damage until the ship is disabled, destroyed, or uses a very special paste. I havent figured out how to do that yet."
sortName= "blaster, Nano"
>
<Image imageID="&rsItems1;" imageX="96" imageY="0" imageWidth="96" imageHeight="96"/>
<Weapon
type= "missle"
repeating= "10"
omnidirectional= "true"
damage= "Nano:17d60+10;"
fireRate= "10"
missileSpeed= "250"
lifetime= "475"
powerUse= "500"
recoil= "1"
directional= "true"
>
<Effect>
<MoltenBolt
width= "1"
length= "5"
growth= "0"
primaryColor= "0xc4, 0x2a, 0xf1"
secondaryColor= "0xc0, 0x00, 0xff"
/>
</Effect>
</Weapon>
</ItemType>
</TranscendenceExtension>
The computer I'm using won't let me unzip Gravitron cannon, i get an invalid archive arror. (yes it is a different computer than the one I made it on)
<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TranscendenceExtension
[
<!ENTITY itNanoblaster "0xE4981936">
<!ENTITY stdfirearc_min "351">
<!ENTITY stdfirearc_max "9">
<!ENTITY hvyfirearc_min "356">
<!ENTITY hvyfirearc_max "4">
<!ENTITY semfirearc_min "342">
<!ENTITY semfirearc_max "18">
]>
<TranscendenceExtension UNID="0xE4981936" version="0.99c">
<!-- Nano Blaster -->
<ItemType UNID="&itNanoblaster;"
name= "Nano blaster"
level= "15"
value= "100000"
mass= "6000"
frequency= "rare"
numberAppearing= "1"
modifiers= "MajorItem; Military"
description= "One of the Hofts' strongest and most effective weapon against large fleets of enemies, it will do damage until the ship is disabled, destroyed, or uses a very special paste. I havent figured out how to do that yet."
sortName= "blaster, Nano"
>
<Image imageID="&rsItems1;" imageX="96" imageY="0" imageWidth="96" imageHeight="96"/>
<Weapon
type= "missle"
repeating= "10"
omnidirectional= "true"
damage= "Nano:17d60+10;"
fireRate= "10"
missileSpeed= "250"
lifetime= "475"
powerUse= "500"
recoil= "1"
directional= "true"
>
<Effect>
<MoltenBolt
width= "1"
length= "5"
growth= "0"
primaryColor= "0xc4, 0x2a, 0xf1"
secondaryColor= "0xc0, 0x00, 0xff"
/>
</Effect>
</Weapon>
</ItemType>
</TranscendenceExtension>
The computer I'm using won't let me unzip Gravitron cannon, i get an invalid archive arror. (yes it is a different computer than the one I made it on)
- digdug
- Fleet Admiral
- Posts: 2620
- Joined: Mon Oct 29, 2007 9:23 pm
- Location: Decoding hieroglyphics on Tan-Ru-Dorem
Code: Select all
<!ENTITY stdfirearc_min "351">
Code: Select all
level= "15"
Code: Select all
damage= "Nano:17d60+10;"
Code: Select all
damage= "nano:17d60+10"

Code: Select all
missileSpeed= "250"
Code: Select all
directional= "true"
-
- Anarchist
- Posts: 14
- Joined: Sat Mar 14, 2009 11:21 am
- Location: Improving Iocrym technologies to help fight Oracus
Thank you, this will probably help with both mods
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- Anarchist
- Posts: 14
- Joined: Sat Mar 14, 2009 11:21 am
- Location: Improving Iocrym technologies to help fight Oracus
I fixed the gravitron cannon, I think. but I'm still getting a invalid weapon fire type for the nano blaster. I did almost the exact same thing for the gravitron cannon, but it still doesn't work.