Nano blaster & gravitron cannon

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Iocrym Destroyer
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For the nano blaster, I get an invalid weapon fire type, but I don't know where it is. The gravitron cannon is invalid weapon fire type. Any help would be greatly appreciated.
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digdug
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Code?
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Here is the nano blaster code:

<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TranscendenceExtension
[
<!ENTITY itNanoblaster "0xE4981936">
<!ENTITY stdfirearc_min "351">
<!ENTITY stdfirearc_max "9">

<!ENTITY hvyfirearc_min "356">
<!ENTITY hvyfirearc_max "4">

<!ENTITY semfirearc_min "342">
<!ENTITY semfirearc_max "18">
]>

<TranscendenceExtension UNID="0xE4981936" version="0.99c">


<!-- Nano Blaster -->

<ItemType UNID="&itNanoblaster;"
name= "Nano blaster"
level= "15"
value= "100000"
mass= "6000"
frequency= "rare"
numberAppearing= "1"
modifiers= "MajorItem; Military"

description= "One of the Hofts' strongest and most effective weapon against large fleets of enemies, it will do damage until the ship is disabled, destroyed, or uses a very special paste. I havent figured out how to do that yet."
sortName= "blaster, Nano"
>

<Image imageID="&rsItems1;" imageX="96" imageY="0" imageWidth="96" imageHeight="96"/>

<Weapon
type= "missle"

repeating= "10"
omnidirectional= "true"
damage= "Nano:17d60+10;"
fireRate= "10"
missileSpeed= "250"
lifetime= "475"
powerUse= "500"
recoil= "1"

directional= "true"

>

<Effect>
<MoltenBolt
width= "1"
length= "5"
growth= "0"
primaryColor= "0xc4, 0x2a, 0xf1"
secondaryColor= "0xc0, 0x00, 0xff"
/>
</Effect>

</Weapon>

</ItemType>

</TranscendenceExtension>


The computer I'm using won't let me unzip Gravitron cannon, i get an invalid archive arror. (yes it is a different computer than the one I made it on)
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digdug
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Code: Select all

<!ENTITY stdfirearc_min "351"> 
please guys, stop using this, I don't know who started this but it doesn't work! so stop copying and pasting errors, I found this in many weapons on xelerus.

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level= "15" 
not going to appear ingame, ever.

Code: Select all

damage= "Nano:17d60+10;" 
this is the error that transcendence reports, the weapon damage type is case sensitive and picky, change it to:

Code: Select all

damage= "nano:17d60+10" 
and it should work, nice godmodded weapon, btw :lol:

Code: Select all

missileSpeed= "250" 
too fast, the time in Transcendence is quantized, some projectiles are going to pass through small spaceObj without hitting them.

Code: Select all

directional= "true" 
not needed, MoltenBolt do not need this.
Iocrym Destroyer
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Thank you, this will probably help with both mods
Iocrym Destroyer
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I fixed the gravitron cannon, I think. but I'm still getting a invalid weapon fire type for the nano blaster. I did almost the exact same thing for the gravitron cannon, but it still doesn't work.
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