Ship Graphics

Freeform discussion about anything related to modding Transcendence.
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Sestze
Anarchist
Anarchist
Posts: 3
Joined: Wed Aug 09, 2006 6:40 am

I've just started tooling around with the XML files for Transcendence, and have made a few ships of my own. However, ships I have made thus far have just used the ship models from the game.

Running around in a Corsair-II or an Ares heavy gunship with modified weapons and statistics is entertaining, but looks really hokey. Any ship that I've tried to make via GIMP has looked out of place or really off-kilter compared to George's sprites.

I'm wondering, how does Mr. Moromisato make a ship, graphically speaking? I'd like to make custom ships that "blend" into the universe at least half-way.
Yugi
Fleet Officer
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Posts: 1027
Joined: Sun Mar 05, 2006 8:21 am

I'm not an expert on the subject, but I believe they are made from 3D models, and viewed from certain angles at 18 facings.

If you want examples of graphics, btw, look at the Dvlenk's graphics site.

Dvlenk and Oddbob are what I consider the main respected graphics makers in the Transcendence community, excluding George himself.
BlackPheonix
Commonwealth Pilot
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Location: Wherever i'm currently at...

thier kinda closer to being the only ones really.....
"The world of reality has it's limits, the world of imagination is boundless..."
Sestze
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Joined: Wed Aug 09, 2006 6:40 am

Sad, but very true.
Yugi
Fleet Officer
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Making graphics is an acquired art (so is spelling acquired :( ), which I, unfortunately, have not.
Sestze
Anarchist
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Joined: Wed Aug 09, 2006 6:40 am

Neither do I, but if I find out a way to make something that gels with the game, it'll be easier to pull it off the next time, and the next time, and so on and so forth.
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