Updating Xelerus

Freeform discussion about anything related to modding Transcendence.
george moromisato
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alterecco wrote:Looks good. One question though. Did we find out the other day that position and firearc could be set outside of the OnInstall event? Did we actually test it with a weapon? I mention this because, in Georges 1.06 announcement, he states that they are to be used inside the OnInstall (it would be cool however if they could be used anywhere). I just figured we should clear up that point.
I believe they can be used in most other places (but I made sure to test it in OnInstall, which I figured would be the most common place).
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alterecco
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OK, thanks for clarifying that George.
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alterecco
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Looked over and changed a few things. I noticed that you said something about not being able to decode a function. My recommendation to you (and how I know it myself) is to test them out in game when unsure. That will quite easily lead to excellent knowledge. Use the console for most tests, and a small test mod for the rest... at least that is what I do when I am unsure.
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Oh yeah, I remember that function. It's just that the description of the argument was too vague for me and I didn't want to spend 3 hours trying to figure it out (not another modding related sleep deprivation night! :tired:)
Well, here's the next 5.
objSuspend
objUnregisterForSystemEvents
plyEnableMessage
plyGetItemStat
plyGetStat
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alterecco
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Updated some info about objUnregisterForSystemEvents and plyEnableMessage
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D:
Seems this is my second lapse in updating.
Well, I did 10 funcs to make up for it.
As of right now, I did 70 ish functions, which means there was a huge chunk (and much more to come) of missing functions on Xelerus before I started this T.T
plyRecordBuyItem
plyRecordSellItem
randomTable
resCreateImageDesc
scrSetDisplayText
scrShowAction
shpGetClassName
shpGetAISetting
shpGetItemDeviceName
shpGetOrderDesc
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alterecco
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Good job, as usual. Again, thanks for all the work. I looked over the last 10 and edited some things. I really appreciate the work you have done for this, and I am also sure you know tscript much better now XD
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staSetShowMapLabel
sysAddStargateTopology
sysCalcTravelDistance
sysCalcTravelTime
sysCreateEncounter
I have no clue how to use sysCreateEncounter. It calls for a station, but then when I used the Ranx fortress, it returned true but nothing showed up. I also used the CSC Arctica Encounter, but then that returned Nil :/
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sysCreateShipwreck
sysCreateStargate
sysGetNodes
sysGetStargateDestinationNode
sysGetStargates
Need help with sysGetNodes and sysGetStargateDestinationNode .
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Is the converse of objSetItemData still itmGetData? Just wondering.
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itmGetData and itmSetData are the 2 complentary functions for item data handling, they return a new ItmStruct.

however objSetItemData is an extra useful function since it can change the item on the ship and replace the itmStruct with one that includes the data automatically. :D (no need to remove the old item from the ship and place the new one with the data)
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Bad news: I forgot to update yesterday.
Good news: I'm done :D
sysHasAttribute
sysPlaySound
sysStartTime
typHasAttribute
typGetDataField
unvGetRealDate

I have no clue what (vecSetElement ...) and (vecVector ...) do....
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alterecco
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RPC wrote:Bad news: I forgot to update yesterday.
Good news: I'm done :D
...snip...
I have no clue what (vecSetElement ...) and (vecVector ...) do....
Weeee, all done. Thanks a bunch for making the function list complete.
Just ignore those two functions. They dont serve any practical purpose.
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