I believe they can be used in most other places (but I made sure to test it in OnInstall, which I figured would be the most common place).alterecco wrote:Looks good. One question though. Did we find out the other day that position and firearc could be set outside of the OnInstall event? Did we actually test it with a weapon? I mention this because, in Georges 1.06 announcement, he states that they are to be used inside the OnInstall (it would be cool however if they could be used anywhere). I just figured we should clear up that point.
Updating Xelerus
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- alterecco
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Looked over and changed a few things. I noticed that you said something about not being able to decode a function. My recommendation to you (and how I know it myself) is to test them out in game when unsure. That will quite easily lead to excellent knowledge. Use the console for most tests, and a small test mod for the rest... at least that is what I do when I am unsure.
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Oh yeah, I remember that function. It's just that the description of the argument was too vague for me and I didn't want to spend 3 hours trying to figure it out (not another modding related sleep deprivation night! :tired:)
Well, here's the next 5.
objSuspend
objUnregisterForSystemEvents
plyEnableMessage
plyGetItemStat
plyGetStat
Well, here's the next 5.
objSuspend
objUnregisterForSystemEvents
plyEnableMessage
plyGetItemStat
plyGetStat
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
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Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
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D:
Seems this is my second lapse in updating.
Well, I did 10 funcs to make up for it.
As of right now, I did 70 ish functions, which means there was a huge chunk (and much more to come) of missing functions on Xelerus before I started this T.T
plyRecordBuyItem
plyRecordSellItem
randomTable
resCreateImageDesc
scrSetDisplayText
scrShowAction
shpGetClassName
shpGetAISetting
shpGetItemDeviceName
shpGetOrderDesc
Seems this is my second lapse in updating.
Well, I did 10 funcs to make up for it.
As of right now, I did 70 ish functions, which means there was a huge chunk (and much more to come) of missing functions on Xelerus before I started this T.T
plyRecordBuyItem
plyRecordSellItem
randomTable
resCreateImageDesc
scrSetDisplayText
scrShowAction
shpGetClassName
shpGetAISetting
shpGetItemDeviceName
shpGetOrderDesc
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
- alterecco
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Good job, as usual. Again, thanks for all the work. I looked over the last 10 and edited some things. I really appreciate the work you have done for this, and I am also sure you know tscript much better now XD
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Yeah, doing this has expanded my coding abilities 
shpGetOrderTarget
shpSetAISetting
shpSetPlayerWingman
sovGetDisposition
staGetMaxStructuralHP

shpGetOrderTarget
shpSetAISetting
shpSetPlayerWingman
sovGetDisposition
staGetMaxStructuralHP
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
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I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
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staSetShowMapLabel
sysAddStargateTopology
sysCalcTravelDistance
sysCalcTravelTime
sysCreateEncounter
I have no clue how to use sysCreateEncounter. It calls for a station, but then when I used the Ranx fortress, it returned true but nothing showed up. I also used the CSC Arctica Encounter, but then that returned Nil :/
sysAddStargateTopology
sysCalcTravelDistance
sysCalcTravelTime
sysCreateEncounter
I have no clue how to use sysCreateEncounter. It calls for a station, but then when I used the Ranx fortress, it returned true but nothing showed up. I also used the CSC Arctica Encounter, but then that returned Nil :/
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
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I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
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sysCreateShipwreck
sysCreateStargate
sysGetNodes
sysGetStargateDestinationNode
sysGetStargates
Need help with sysGetNodes and sysGetStargateDestinationNode .
sysCreateStargate
sysGetNodes
sysGetStargateDestinationNode
sysGetStargates
Need help with sysGetNodes and sysGetStargateDestinationNode .
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
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I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
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Is the converse of objSetItemData still itmGetData? Just wondering.
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
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itmGetData and itmSetData are the 2 complentary functions for item data handling, they return a new ItmStruct.
however objSetItemData is an extra useful function since it can change the item on the ship and replace the itmStruct with one that includes the data automatically.
(no need to remove the old item from the ship and place the new one with the data)
however objSetItemData is an extra useful function since it can change the item on the ship and replace the itmStruct with one that includes the data automatically.

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Bad news: I forgot to update yesterday.
Good news: I'm done
sysHasAttribute
sysPlaySound
sysStartTime
typHasAttribute
typGetDataField
unvGetRealDate
I have no clue what (vecSetElement ...) and (vecVector ...) do....
Good news: I'm done

sysHasAttribute
sysPlaySound
sysStartTime
typHasAttribute
typGetDataField
unvGetRealDate
I have no clue what (vecSetElement ...) and (vecVector ...) do....
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
- alterecco
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Weeee, all done. Thanks a bunch for making the function list complete.RPC wrote:Bad news: I forgot to update yesterday.
Good news: I'm done :D
...snip...
I have no clue what (vecSetElement ...) and (vecVector ...) do....
Just ignore those two functions. They dont serve any practical purpose.