Starting Playership

Freeform discussion about anything related to modding Transcendence.
Post Reply
Vachtra
Militia Commander
Militia Commander
Posts: 308
Joined: Tue Feb 16, 2010 2:03 am
Location: Texas
Contact:

First time I've typed out all of the code myself and had quite a few typos I had to take care of but the ship won't show up on the list at the start of the game.

I've set attributes= "playership"
initialCass= "true"
startingSystem= "SE"
startingPos= "Start"

Is there something I'm missing?
"Have you guys ever watched the show?" ~ Guy
User avatar
alterecco
Fleet Officer
Fleet Officer
Posts: 1658
Joined: Wed Jan 14, 2009 3:08 am
Location: Previously enslaved by the Iocrym

That should be what is required. Can you check your log if the mod is being loaded? Also, you might want to make a paste here (use paste.neurohack.com and paste the return link here)
Get your own Galactic Omni Device
Get it now. It's free!!
Image
Vachtra
Militia Commander
Militia Commander
Posts: 308
Joined: Tue Feb 16, 2010 2:03 am
Location: Texas
Contact:

... It's not loading...
It checks it when it starts but doesn't load it.

Not sure what you bean by a paste.
"Have you guys ever watched the show?" ~ Guy
shanejfilomena
Fleet Officer
Fleet Officer
Posts: 1533
Joined: Tue Mar 22, 2011 8:43 pm
Location: Alaska
Contact:

Vachtra wrote:... It's not loading...
It checks it when it starts but doesn't load it.
Not sure what you bean by a paste.
http://paste.neurohack.com/

Copy your stuff, paste it in the big box, when you click "paste" it will reload with a new address:copy that address and bring it here so it can be seen by those that might be able to help.

( the pastebin helps keep long codes off the board to save space and keep thing easily readable )
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
Vachtra
Militia Commander
Militia Commander
Posts: 308
Joined: Tue Feb 16, 2010 2:03 am
Location: Texas
Contact:

"Have you guys ever watched the show?" ~ Guy
User avatar
alterecco
Fleet Officer
Fleet Officer
Posts: 1658
Joined: Wed Jan 14, 2009 3:08 am
Location: Previously enslaved by the Iocrym

Your <PlayerSettings> element ends prematurely. You have:

Code: Select all

	<PlayerSettings>
		desc=		"Fascion Gun Ship. Designed for expansive system exploration."
		largeImage=	"&rsFascionLarge;"
		initialClass=	"true"
		startingCredits="10d200+1000"
		startingSystem=	"SE"
		startingPos=	"Start"
What you need is:

Code: Select all

	<PlayerSettings
		desc=		"Fascion Gun Ship. Designed for expansive system exploration."
		largeImage=	"&rsFascionLarge;"
		initialClass=	"true"
		startingCredits="10d200+1000"
		startingSystem=	"SE"
		startingPos=	"Start"
      >
notice the placement of the ending '>'
Get your own Galactic Omni Device
Get it now. It's free!!
Image
Vachtra
Militia Commander
Militia Commander
Posts: 308
Joined: Tue Feb 16, 2010 2:03 am
Location: Texas
Contact:

Ah, it works now. I have a few graphics issues to work on now. For instance, thruster imate locations... Can't be burning up your own ship now.
"Have you guys ever watched the show?" ~ Guy
shanejfilomena
Fleet Officer
Fleet Officer
Posts: 1533
Joined: Tue Mar 22, 2011 8:43 pm
Location: Alaska
Contact:

image locations for thrusters firing are set out in the game based on postion from the FRONT of the ship ( has to be: otherwise where else would they go? :) ):
COORDINATES

docking port offsets cartessian (from center)
animation offsets cartessian (from center)
satellite offsets cartessian (from center)
drive exhaust images ship pointing right; screen coordinates
armor polar (from center); 0 = front of ship
devices polar (from center); 0 = front of ship
"ship pointing right; screen coordinates" === put the ship up pointing to the right....amazingly I did mine with it pointing the other way, but I am strange Alien with my ideas :)

Code: Select all

<DriveImages>
			<NozzleImage imageID="&rsDriveExhaust;" imageX="0" imageY="0" imageWidth="48" imageHeight="48" imageFrameCount="0" imageTicksPerFrame="0"/>
			<NozzlePos x="-43" y="41"/>
			<NozzleImage imageID="&rsDriveExhaust;" imageX="0" imageY="0" imageWidth="48" imageHeight="48" imageFrameCount="0" imageTicksPerFrame="0"/>
			<NozzlePos x="-43" y="-41"/>
		</DriveImages>
notice the NozzlePos : on a Corporate cruiser this would translate to the orb-like things on the "wings" on each side
( as I have used on the Virkmar and Rasiermesser Cruisers )
However I started out with a "Known" ship: the Borer, every game you see these mining ships, so it was practical to take the nozzle code from them because I knew what it looked like in action....from there it was insane logic.


hope this helps you:)
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
User avatar
digdug
Fleet Admiral
Fleet Admiral
Posts: 2620
Joined: Mon Oct 29, 2007 9:23 pm
Location: Decoding hieroglyphics on Tan-Ru-Dorem

COORDINATES

docking port offsets cartessian (from center)
animation offsets cartessian (from center)
satellite offsets cartessian (from center)
drive exhaust images ship pointing right; screen coordinates
armor polar (from center); 0 = front of ship
devices polar (from center); 0 = front of ship
Great table ! this should go to the wiki ! :D
User avatar
alterecco
Fleet Officer
Fleet Officer
Posts: 1658
Joined: Wed Jan 14, 2009 3:08 am
Location: Previously enslaved by the Iocrym

digdug wrote:
COORDINATES

docking port offsets cartessian (from center)
animation offsets cartessian (from center)
satellite offsets cartessian (from center)
drive exhaust images ship pointing right; screen coordinates
armor polar (from center); 0 = front of ship
devices polar (from center); 0 = front of ship
Great table ! this should go to the wiki ! :D
It's from Transcendence.xml, line 1748
Get your own Galactic Omni Device
Get it now. It's free!!
Image
shanejfilomena
Fleet Officer
Fleet Officer
Posts: 1533
Joined: Tue Mar 22, 2011 8:43 pm
Location: Alaska
Contact:

alterecco wrote:
digdug wrote:
COORDINATES

docking port offsets cartessian (from center)
animation offsets cartessian (from center)
satellite offsets cartessian (from center)
drive exhaust images ship pointing right; screen coordinates
armor polar (from center); 0 = front of ship
devices polar (from center); 0 = front of ship
Great table ! this should go to the wiki ! :D
It's from Transcendence.xml, line 1748
I did not want to be the one that said that :) ....but I am not a code maker, I am an edit / paste. If I can edit it Ill do it.

I learned of this table because I saw it dozens of times but until I needed to try to understand drive images, it was just "something" in the file that i would pass over looking for other stuff.
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
Post Reply