First time I've typed out all of the code myself and had quite a few typos I had to take care of but the ship won't show up on the list at the start of the game.
I've set attributes= "playership"
initialCass= "true"
startingSystem= "SE"
startingPos= "Start"
Is there something I'm missing?
Starting Playership
"Have you guys ever watched the show?" ~ Guy
... It's not loading...
It checks it when it starts but doesn't load it.
Not sure what you bean by a paste.
It checks it when it starts but doesn't load it.
Not sure what you bean by a paste.
"Have you guys ever watched the show?" ~ Guy
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http://paste.neurohack.com/Vachtra wrote:... It's not loading...
It checks it when it starts but doesn't load it.
Not sure what you bean by a paste.
Copy your stuff, paste it in the big box, when you click "paste" it will reload with a new address:copy that address and bring it here so it can be seen by those that might be able to help.
( the pastebin helps keep long codes off the board to save space and keep thing easily readable )
Flying Irresponsibly In Eridani......
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
Here goes nothing.
http://paste.neurohack.com/view/YUhYm/
http://paste.neurohack.com/view/YUhYm/
"Have you guys ever watched the show?" ~ Guy
- alterecco
- Fleet Officer
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Your <PlayerSettings> element ends prematurely. You have:
What you need is:
notice the placement of the ending '>'
Code: Select all
<PlayerSettings>
desc= "Fascion Gun Ship. Designed for expansive system exploration."
largeImage= "&rsFascionLarge;"
initialClass= "true"
startingCredits="10d200+1000"
startingSystem= "SE"
startingPos= "Start"
Code: Select all
<PlayerSettings
desc= "Fascion Gun Ship. Designed for expansive system exploration."
largeImage= "&rsFascionLarge;"
initialClass= "true"
startingCredits="10d200+1000"
startingSystem= "SE"
startingPos= "Start"
>
Ah, it works now. I have a few graphics issues to work on now. For instance, thruster imate locations... Can't be burning up your own ship now.
"Have you guys ever watched the show?" ~ Guy
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image locations for thrusters firing are set out in the game based on postion from the FRONT of the ship ( has to be: otherwise where else would they go?
):
notice the NozzlePos : on a Corporate cruiser this would translate to the orb-like things on the "wings" on each side
( as I have used on the Virkmar and Rasiermesser Cruisers )
However I started out with a "Known" ship: the Borer, every game you see these mining ships, so it was practical to take the nozzle code from them because I knew what it looked like in action....from there it was insane logic.
hope this helps you:)

"ship pointing right; screen coordinates" === put the ship up pointing to the right....amazingly I did mine with it pointing the other way, but I am strange Alien with my ideasCOORDINATES
docking port offsets cartessian (from center)
animation offsets cartessian (from center)
satellite offsets cartessian (from center)
drive exhaust images ship pointing right; screen coordinates
armor polar (from center); 0 = front of ship
devices polar (from center); 0 = front of ship

Code: Select all
<DriveImages>
<NozzleImage imageID="&rsDriveExhaust;" imageX="0" imageY="0" imageWidth="48" imageHeight="48" imageFrameCount="0" imageTicksPerFrame="0"/>
<NozzlePos x="-43" y="41"/>
<NozzleImage imageID="&rsDriveExhaust;" imageX="0" imageY="0" imageWidth="48" imageHeight="48" imageFrameCount="0" imageTicksPerFrame="0"/>
<NozzlePos x="-43" y="-41"/>
</DriveImages>
( as I have used on the Virkmar and Rasiermesser Cruisers )
However I started out with a "Known" ship: the Borer, every game you see these mining ships, so it was practical to take the nozzle code from them because I knew what it looked like in action....from there it was insane logic.
hope this helps you:)
Flying Irresponsibly In Eridani......
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
- digdug
- Fleet Admiral
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- Location: Decoding hieroglyphics on Tan-Ru-Dorem
Great table ! this should go to the wiki !COORDINATES
docking port offsets cartessian (from center)
animation offsets cartessian (from center)
satellite offsets cartessian (from center)
drive exhaust images ship pointing right; screen coordinates
armor polar (from center); 0 = front of ship
devices polar (from center); 0 = front of ship

- alterecco
- Fleet Officer
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- Joined: Wed Jan 14, 2009 3:08 am
- Location: Previously enslaved by the Iocrym
It's from Transcendence.xml, line 1748digdug wrote:Great table ! this should go to the wiki ! :DCOORDINATES
docking port offsets cartessian (from center)
animation offsets cartessian (from center)
satellite offsets cartessian (from center)
drive exhaust images ship pointing right; screen coordinates
armor polar (from center); 0 = front of ship
devices polar (from center); 0 = front of ship
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I did not want to be the one that said thatalterecco wrote:It's from Transcendence.xml, line 1748digdug wrote:Great table ! this should go to the wiki !COORDINATES
docking port offsets cartessian (from center)
animation offsets cartessian (from center)
satellite offsets cartessian (from center)
drive exhaust images ship pointing right; screen coordinates
armor polar (from center); 0 = front of ship
devices polar (from center); 0 = front of ship

I learned of this table because I saw it dozens of times but until I needed to try to understand drive images, it was just "something" in the file that i would pass over looking for other stuff.
Flying Irresponsibly In Eridani......
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..