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damage= "blast:4d6; momentum3; WMD5"
here is a damage attribute from a weapon. Inside the " " is information that defines the weapon damage type (blast in the sample above)
[damage types are: laser, kinetic, particle, blast, ion, thermo, positron, plasma, antimatter, nano, graviton, singularity, dark acid, dark steel, dark lightning, dark fire]
After the damage type, is the
Hit Dice of the weapon- in the format #d#- the first number is the number of dice rolls, the second number is the number of sides. SO- One D Six or 1d6 is equivalent to saying "roll a six sided dice once for the damage. In the example above, it is saying "roll six sided dice four times" or 4d6.
You can only use one type of actual damage in a weapon type, without going into fragments and after effects.
The other attributes in the sample above relate to special effects- momentum causes a push- the number relates to a percent of the damage, or something like that. so momentum3 pushes a ship hit by the blast damage a little (30% of the weapon's force ??) and WMD means it is a weapon of mass destruction- this relates to damage being done to large station armor and also is the attribute that allows you to totally destroy wrecks.
Some other interesting modifiers are: blinding and EMP- these create effects that stun the ship or blind it temporarily. There are a few other effects that can be used, but you should try to learn them on your own.
Nowhere will you find the attribute "canigetacheeseburger 62d". If you want to learn the XML, try to. Use the actual xml if you have a question about it, rather than declaring it too difficult and giving up.